Merge pull request #240 from retro-wertz/fix
fixes crash, audio states and comments
This commit is contained in:
@@ -49,10 +49,8 @@ static uint8 vpsg1[8];
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static uint8 vpsg2[4];
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static uint8 vpsg2[4];
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static int32 cvbc[3];
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static int32 cvbc[3];
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static int32 vcount[3];
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static int32 vcount[3];
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static int32 dcount[2];
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static int32 dcount[3];
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static int32 saw1phaseacc;
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static int32 phaseacc;
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static int32 phaseacc;
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static uint8 b3; /* clock counter, resets phaseacc on the 7th clock */
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static SFORMAT SStateRegs[] =
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static SFORMAT SStateRegs[] =
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{
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{
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@@ -64,12 +62,11 @@ static SFORMAT SStateRegs[] =
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{ &cvbc[2], 4 | FCEUSTATE_RLSB, "BC03" },
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{ &cvbc[2], 4 | FCEUSTATE_RLSB, "BC03" },
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{ &dcount[0], 4 | FCEUSTATE_RLSB, "DCT0" },
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{ &dcount[0], 4 | FCEUSTATE_RLSB, "DCT0" },
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{ &dcount[1], 4 | FCEUSTATE_RLSB, "DCT1" },
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{ &dcount[1], 4 | FCEUSTATE_RLSB, "DCT1" },
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{ &dcount[2], 4 | FCEUSTATE_RLSB, "DCT2" },
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{ &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" },
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{ &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" },
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{ &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" },
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{ &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" },
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{ &vcount[2], 4 | FCEUSTATE_RLSB, "VCT1" },
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{ &vcount[2], 4 | FCEUSTATE_RLSB, "VCT2" },
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{ &saw1phaseacc, 4| FCEUSTATE_RLSB, "SAW1" },
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{ &phaseacc, 4 | FCEUSTATE_RLSB, "ACCU" },
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{ &phaseacc, 4 | FCEUSTATE_RLSB, "PACC" },
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{ &b3, 1, "CLKC" },
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{ 0 }
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{ 0 }
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};
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};
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@@ -235,20 +232,20 @@ static void DoSawV(void) {
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freq3 = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1);
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freq3 = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1);
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for (V = start; V < end; V++) {
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for (V = start; V < end; V++) {
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saw1phaseacc -= nesincsize;
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vcount[2] -= nesincsize;
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if (saw1phaseacc <= 0) {
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if (vcount[2] <= 0) {
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int32 t;
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int32 t;
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rea:
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rea:
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t = freq3;
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t = freq3;
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t <<= 18;
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t <<= 18;
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saw1phaseacc += t;
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vcount[2] += t;
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phaseacc += vpsg2[0] & 0x3f;
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phaseacc += vpsg2[0] & 0x3f;
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b3++;
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dcount[2]++;
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if (b3 == 7) {
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if (dcount[2] == 7) {
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b3 = 0;
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dcount[2] = 0;
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phaseacc = 0;
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phaseacc = 0;
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}
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}
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if (saw1phaseacc <= 0)
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if (vcount[2] <= 0)
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goto rea;
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goto rea;
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duff = (((phaseacc >> 3) & 0x1f) << 4) * 6 / 8;
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duff = (((phaseacc >> 3) & 0x1f) << 4) * 6 / 8;
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}
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}
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@@ -304,9 +301,9 @@ static void DoSawVHQ(void) {
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if (vcount[2] <= 0) {
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if (vcount[2] <= 0) {
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vcount[2] = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1) << 1;
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vcount[2] = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1) << 1;
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phaseacc += vpsg2[0] & 0x3f;
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phaseacc += vpsg2[0] & 0x3f;
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b3++;
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dcount[2]++;
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if (b3 == 7) {
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if (dcount[2] == 7) {
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b3 = 0;
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dcount[2] = 0;
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phaseacc = 0;
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phaseacc = 0;
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}
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}
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}
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}
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@@ -315,7 +312,6 @@ static void DoSawVHQ(void) {
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cvbc[2] = SOUNDTS;
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cvbc[2] = SOUNDTS;
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}
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}
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void VRC6Sound(int Count) {
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void VRC6Sound(int Count) {
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int x;
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int x;
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@@ -343,6 +339,7 @@ static void VRC6_ESI(void) {
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GameExpSound.HiFill = VRC6SoundHQ;
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GameExpSound.HiFill = VRC6SoundHQ;
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GameExpSound.HiSync = VRC6SyncHQ;
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GameExpSound.HiSync = VRC6SyncHQ;
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phaseacc = 0;
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memset(cvbc, 0, sizeof(cvbc));
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memset(cvbc, 0, sizeof(cvbc));
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memset(vcount, 0, sizeof(vcount));
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memset(vcount, 0, sizeof(vcount));
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memset(dcount, 0, sizeof(dcount));
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memset(dcount, 0, sizeof(dcount));
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@@ -368,8 +365,8 @@ void Mapper24_Init(CartInfo *info) {
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MapIRQHook = VRC6IRQHook;
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MapIRQHook = VRC6IRQHook;
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VRC6_ESI();
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VRC6_ESI();
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GameStateRestore = StateRestore;
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GameStateRestore = StateRestore;
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AddExState(&SStateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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AddExState(&SStateRegs, ~0, 0, 0);
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}
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}
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void Mapper26_Init(CartInfo *info) {
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void Mapper26_Init(CartInfo *info) {
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@@ -388,8 +385,8 @@ void Mapper26_Init(CartInfo *info) {
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info->SaveGame[0] = WRAM;
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info->SaveGame[0] = WRAM;
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info->SaveGameLen[0] = WRAMSIZE;
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info->SaveGameLen[0] = WRAMSIZE;
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}
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}
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AddExState(&SStateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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AddExState(&SStateRegs, ~0, 0, 0);
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}
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}
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void NSFVRC6_Init(void) {
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void NSFVRC6_Init(void) {
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@@ -41,6 +41,8 @@
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define NES_WIDTH 256
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#define NES_HEIGHT 240
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#define NES_8_7_PAR ((width * (8.0 / 7.0)) / height)
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#define NES_8_7_PAR ((width * (8.0 / 7.0)) / height)
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#define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0)
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#define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0)
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@@ -795,16 +797,16 @@ void retro_get_system_info(struct retro_system_info *info)
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void retro_get_system_av_info(struct retro_system_av_info *info)
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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{
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#ifdef PSP
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#ifdef PSP
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unsigned width = use_overscan ? 256 : (256 - 16);
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unsigned width = NES_WIDTH - (use_overscan ? 16 : 0);
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unsigned height = use_overscan ? 240 : (240 - 16);
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unsigned height = NES_HEIGHT - (use_overscan ? 16 : 0);
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#else
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#else
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unsigned width = 256 - (overscan_h ? 16 : 0);
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unsigned width = NES_WIDTH - (overscan_h ? 16 : 0);
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unsigned height = 240 - (overscan_v ? 16 : 0);
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unsigned height = NES_HEIGHT - (overscan_v ? 16 : 0);
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#endif
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#endif
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info->geometry.base_width = width;
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info->geometry.base_width = width;
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info->geometry.base_height = height;
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info->geometry.base_height = height;
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info->geometry.max_width = width;
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info->geometry.max_width = NES_WIDTH;
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info->geometry.max_height = height;
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info->geometry.max_height = NES_HEIGHT;
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info->geometry.aspect_ratio = (float)(use_par ? NES_8_7_PAR : NES_4_3);
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info->geometry.aspect_ratio = (float)(use_par ? NES_8_7_PAR : NES_4_3);
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info->timing.sample_rate = (float)sndsamplerate;
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info->timing.sample_rate = (float)sndsamplerate;
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if (FSettings.PAL || dendy)
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if (FSettings.PAL || dendy)
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@@ -761,7 +761,7 @@ static void RDoTriangleNoisePCMLQ(void) {
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else
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else
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amptab[0] = EnvUnits[2].decvolume;
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amptab[0] = EnvUnits[2].decvolume;
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/* Modify Square wave volume based on channel volume modifiers
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/* Modify Triangle wave volume based on channel volume modifiers
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* Note: the formulat x = x * y /100 does not yield exact results,
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* Note: the formulat x = x * y /100 does not yield exact results,
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* but is "close enough" and avoids the need for using double vales
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* but is "close enough" and avoids the need for using double vales
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* or implicit cohersion which are slower (we need speed here)
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* or implicit cohersion which are slower (we need speed here)
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@@ -872,7 +872,7 @@ static void RDoNoise(void) {
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else
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else
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amptab[0] = EnvUnits[2].decvolume;
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amptab[0] = EnvUnits[2].decvolume;
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/* Modify Square wave volume based on channel volume modifiers
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/* Modify Noise wave volume based on channel volume modifiers
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* Note: the formulat x = x * y /100 does not yield exact results,
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* Note: the formulat x = x * y /100 does not yield exact results,
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* but is "close enough" and avoids the need for using double vales
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* but is "close enough" and avoids the need for using double vales
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* or implicit cohersion which are slower (we need speed here)
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* or implicit cohersion which are slower (we need speed here)
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