Revert "Adjust turbo logic so that when a button gets pressed, it delays this state for 2 frames. Fix some games that requires certain frame count to read button states (Double Dragon, Xevious"

This reverts commit 0676a2092a.
This commit is contained in:
libretroadmin
2025-05-02 00:19:38 +02:00
parent cc327685d5
commit 3544ff567e
2 changed files with 2 additions and 11 deletions

View File

@@ -2548,8 +2548,6 @@ static void FCEUD_UpdateInput(void)
unsigned player, port; unsigned player, port;
bool palette_prev = false; bool palette_prev = false;
bool palette_next = false; bool palette_next = false;
/* keeps track of button state for a number of frames */
static int turbo_button_state[4][2];
poll_cb(); poll_cb();
@@ -2659,15 +2657,8 @@ static void FCEUD_UpdateInput(void)
{ {
if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, turbomap[i].retro) || input_cb(player, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3)) if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, turbomap[i].retro) || input_cb(player, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3))
{ {
if (!turbo_button_toggle[player][i]) { if (!turbo_button_toggle[player][i])
/* keep button state for 2 frames */
turbo_button_state[player][i] = 2;
}
if (turbo_button_state[player][i]) {
turbo_button_state[player][i]--;
input_buf |= turbomap[i].nes; input_buf |= turbomap[i].nes;
}
turbo_button_toggle[player][i]++; turbo_button_toggle[player][i]++;
turbo_button_toggle[player][i] %= nes_input.turbo_delay + 1; turbo_button_toggle[player][i] %= nes_input.turbo_delay + 1;
} }

View File

@@ -496,7 +496,7 @@ struct retro_core_option_v2_definition option_defs[] = {
NULL, NULL,
"input", "input",
{ {
{ "1", NULL }, { "1", NULL },
{ "2", NULL }, { "2", NULL },
{ "3", NULL }, { "3", NULL },
{ "5", NULL }, { "5", NULL },