Change *.c and *.h end-of-line character to LF
change eol char to LF using dos2unix
This commit is contained in:
@@ -1,88 +1,88 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 is167, regs[4];
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static SFORMAT StateRegs[] =
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{
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{ regs, 4, "DREG" },
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{ 0 }
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};
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static void Sync(void) {
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int base, bank;
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base = ((regs[0] ^ regs[1]) & 0x10) << 1;
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bank = (regs[2] ^ regs[3]) & 0x1f;
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if (regs[1] & 0x08) {
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bank &= 0xFE;
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if (is167) {
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setprg16(0x8000, base + bank + 1);
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setprg16(0xC000, base + bank + 0);
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} else {
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setprg16(0x8000, base + bank + 0);
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setprg16(0xC000, base + bank + 1);
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}
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} else {
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if (regs[1] & 0x04) {
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setprg16(0x8000, 0x1F);
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setprg16(0xC000, base + bank);
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} else {
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setprg16(0x8000, base + bank);
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if (is167)
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setprg16(0xC000, 0x20);
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else
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setprg16(0xC000, 0x07);
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}
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}
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setchr8(0);
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}
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static DECLFW(M166Write) {
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regs[(A >> 13) & 0x03] = V;
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Sync();
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}
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static void M166Power(void) {
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regs[0] = regs[1] = regs[2] = regs[3] = 0;
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M166Write);
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}
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static void StateRestore(int version) {
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Sync();
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}
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void Mapper166_Init(CartInfo *info) {
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is167 = 0;
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info->Power = M166Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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void Mapper167_Init(CartInfo *info) {
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is167 = 1;
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info->Power = M166Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 is167, regs[4];
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static SFORMAT StateRegs[] =
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{
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{ regs, 4, "DREG" },
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{ 0 }
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};
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static void Sync(void) {
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int base, bank;
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base = ((regs[0] ^ regs[1]) & 0x10) << 1;
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bank = (regs[2] ^ regs[3]) & 0x1f;
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if (regs[1] & 0x08) {
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bank &= 0xFE;
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if (is167) {
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setprg16(0x8000, base + bank + 1);
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setprg16(0xC000, base + bank + 0);
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} else {
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setprg16(0x8000, base + bank + 0);
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setprg16(0xC000, base + bank + 1);
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}
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} else {
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if (regs[1] & 0x04) {
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setprg16(0x8000, 0x1F);
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setprg16(0xC000, base + bank);
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} else {
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setprg16(0x8000, base + bank);
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if (is167)
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setprg16(0xC000, 0x20);
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else
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setprg16(0xC000, 0x07);
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}
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}
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setchr8(0);
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}
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static DECLFW(M166Write) {
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regs[(A >> 13) & 0x03] = V;
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Sync();
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}
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static void M166Power(void) {
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regs[0] = regs[1] = regs[2] = regs[3] = 0;
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M166Write);
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}
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static void StateRestore(int version) {
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Sync();
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}
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void Mapper166_Init(CartInfo *info) {
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is167 = 0;
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info->Power = M166Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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void Mapper167_Init(CartInfo *info) {
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is167 = 1;
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info->Power = M166Power;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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