Implement blargg ntsc filters
- this implements blargg's nes ntsc filters using core options - an optional height doubling is also added but disabled for performance reasons (might make that optional as a core option) - since PS2 and PSP have their own blitter branches, these platforms do not have the ntsc filters since i dont have the means to test on those systems. - compile with HAVE_NTSC=1 to have these options, HAVE_NTSC=0 disabled filter including core options - HAVE_NTSC=1 is set as default, other than PS2 and PSP as stated above.
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nes_ntsc 0.2.2: NES NTSC Video Filter
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-------------------------------------
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This library filters a NES image to match what a TV would show, allowing
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an authentic image in an emulator. It uses a highly optimized algorithm
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to perform the same signal processing as an NTSC decoder in a TV, giving
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very similar pixel artifacts and color bleeding. The usual picture
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controls can be adjusted: hue, saturation, contrast, brightness, and
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sharpness. Additionally, the amount of NTSC chroma and luma artifacts
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can be reduced, allowing an image that corresponds to composite video
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(artifacts), S-video (color bleeding only), RGB (clean pixels), or
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anywhere inbetween.
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The output is scaled to the proper horizontal width, leaving it up the
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emulator to simply double the height. An optional even/odd field merging
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feature is provided to reduce flicker when the host display's refresh
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rate isn't 60 Hz. Specialized blitters can be easily written using a
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special interface, allowing customization of input and output pixel
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formats, optimization for the host platform, and efficient scanline
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doubling.
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Blitting a 256x240 source image to a 602x240 pixel 16-bit RGB memory
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buffer at 60 frames per second uses 8% CPU on a 2.0 GHz Athlon 3500+ and
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40% CPU on a 10-year-old 400 MHz G3 PowerMac.
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Author : Shay Green <gblargg@gmail.com>
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Website : http://www.slack.net/~ant/
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Forum : http://groups.google.com/group/blargg-sound-libs
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License : GNU Lesser General Public License (LGPL)
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Language: C or C++
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Getting Started
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---------------
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Build a program from demo.c, nes_ntsc.c, and the SDL multimedia library
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(see http://libsdl.org/). Run it with "test.bmp" in the same directory
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and it should show the filtered image. See demo.c for more.
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See nes_ntsc.txt for documentation and nes_ntsc.h for reference. Post to
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the discussion forum for assistance.
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Files
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-----
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readme.txt Essential information
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nes_ntsc.txt Library documentation
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changes.txt Changes made since previous releases
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license.txt GNU Lesser General Public License
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benchmark.c Measures frame rate and processor usage of library
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demo.c Displays and saves NTSC filtered image
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demo_impl.h Internal routines used by demo
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test.bmp Test image for demo
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tests/ Test ROMs to verify burst phase operation
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nes_ntsc_config.h Library configuration (modify as needed)
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nes_ntsc.h Library header and source
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nes_ntsc.c
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nes_ntsc_impl.h
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--
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Shay Green <gblargg@gmail.com>
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