Overclock cleanup
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@@ -61,13 +61,14 @@ static int zapper_mode = 0; /* 0=absolute 1=relative */
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/* overclock the console by adding dummy scanlines to PPU loop
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* disables DMC DMA and WaveHi filling for these dummies
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* doesn't work with new PPU */
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unsigned overclock_state = -1;
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unsigned overclocked = 0;
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/* 7-bit samples have priority over overclocking */
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unsigned skip_7bit_overclocking = 1;
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unsigned skip_7bit_overclocking = 1; /* 7-bit samples have priority over overclocking */
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unsigned totalscanlines = 0;
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unsigned normal_scanlines = 240;
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unsigned extrascanlines = 0;
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unsigned vblankscanlines = 0;
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unsigned overclock_state = -1;
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unsigned dendy = 0;
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int FCEUnetplay;
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@@ -80,7 +81,6 @@ static uint16_t retro_palette[256];
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static uint16_t* fceu_video_out;
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/* Some timing-related variables. */
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static int soundo = 1;
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unsigned sndsamplerate = 48000;
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unsigned sndquality = 0;
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unsigned sndvolume = 150;
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@@ -540,7 +540,7 @@ void retro_set_input_state(retro_input_state_t cb)
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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unsigned i, arg = 0;
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unsigned arg = 0;
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void *InputDPtr;
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if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
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