Add sequential targets light gun support
Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
This commit is contained in:
@@ -4,3 +4,5 @@
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# FCE Ultra mappers modified
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# FCE Ultra mappers modified
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FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.
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FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.
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# Sequential targets Light Guns support added
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Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
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@@ -47,17 +47,17 @@
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#define MAX_PORTS 2 /* max controller ports,
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#define MAX_PORTS 2 /* max controller ports,
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* port 0 for player 1/3, port 1 for player 2/4 */
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* port 0 for player 1/3, port 1 for player 2/4 */
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
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#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
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#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
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#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
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#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
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#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
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#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
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#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
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#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define NES_WIDTH 256
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#define NES_WIDTH 256
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#define NES_HEIGHT 240
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#define NES_HEIGHT 240
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@@ -141,14 +141,15 @@ typedef struct {
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uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
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uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
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/* input data */
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/* input data */
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uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
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uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
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uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */
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uint32_t MouseData[MAX_PORTS][4]; /* nes mouse data */
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uint32_t FamicomData[3]; /* Famicom expansion port data */
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uint32_t FamicomData[3]; /* Famicom expansion port data */
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} NES_INPUT_T;
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} NES_INPUT_T;
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static NES_INPUT_T nes_input = { 0 };
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static NES_INPUT_T nes_input = { 0 };
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enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer};
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enum RetroZapperInputModes{RetroCLightgun, RetroSTLightgun, RetroMouse, RetroPointer};
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static enum RetroZapperInputModes zappermode = RetroLightgun;
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enum RetroZapperInputModes zappermode = RetroCLightgun;
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extern int switchZapper;
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static bool libretro_supports_bitmasks = false;
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static bool libretro_supports_bitmasks = false;
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static bool libretro_supports_option_categories = false;
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static bool libretro_supports_option_categories = false;
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@@ -206,6 +207,8 @@ extern CartInfo iNESCart;
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extern CartInfo UNIFCart;
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extern CartInfo UNIFCart;
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extern int show_crosshair;
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extern int show_crosshair;
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extern int option_ramstate;
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extern int option_ramstate;
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extern int zapper_trigger_invert_option;
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extern int zapper_sensor_invert_option;
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/* emulator-specific callback functions */
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/* emulator-specific callback functions */
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@@ -1949,9 +1952,22 @@ static void check_variables(bool startup)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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{
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if (!strcmp(var.value, "mouse")) zappermode = RetroMouse;
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if (!strcmp(var.value, "mouse")) {
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else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer;
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zappermode = RetroMouse;
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else zappermode = RetroLightgun; /*default setting*/
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switchZapper = 0;
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}
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else if (!strcmp(var.value, "touchscreen")) {
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zappermode = RetroPointer;
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switchZapper = 0;
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}
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else if (!strcmp(var.value, "stlightgun")) {
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zappermode = RetroSTLightgun;
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switchZapper = 1;
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}
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else {
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zappermode = RetroCLightgun; /*default setting*/
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switchZapper = 0;
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}
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}
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}
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var.key = "fceumm_zapper_tolerance";
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var.key = "fceumm_zapper_tolerance";
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@@ -1969,6 +1985,22 @@ static void check_variables(bool startup)
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else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
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else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
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}
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}
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var.key = "fceumm_zapper_trigger";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "enabled")) zapper_trigger_invert_option = 1;
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else if (!strcmp(var.value, "disabled")) zapper_trigger_invert_option = 0;
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}
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var.key = "fceumm_zapper_sensor";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "enabled")) zapper_sensor_invert_option = 1;
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else if (!strcmp(var.value, "disabled")) zapper_sensor_invert_option = 0;
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}
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#ifdef PSP
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#ifdef PSP
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var.key = "fceumm_overscan";
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var.key = "fceumm_overscan";
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@@ -2195,6 +2227,9 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if (zappermode == RetroMouse) /* mouse device */
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if (zappermode == RetroMouse) /* mouse device */
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{
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{
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int mouse_Lbutton;
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int mouse_Rbutton;
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min_width = (adjx ? 8 : 0) + 1;
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min_width = (adjx ? 8 : 0) + 1;
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min_height = (adjy ? 8 : 0) + 1;
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min_height = (adjy ? 8 : 0) + 1;
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max_width -= (adjx ? 8 : 0);
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max_width -= (adjx ? 8 : 0);
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@@ -2213,10 +2248,13 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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zapdata[0] = mzx;
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zapdata[0] = mzx;
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zapdata[1] = mzy;
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zapdata[1] = mzy;
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mouse_Lbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
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mouse_Rbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
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if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
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if (mouse_Lbutton)
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zapdata[2] |= 0x1;
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zapdata[2] |= 0x1;
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if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
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if (mouse_Rbutton)
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zapdata[2] |= 0x2;
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zapdata[2] |= 0x2;
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}
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}
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else if (zappermode == RetroPointer) {
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else if (zappermode == RetroPointer) {
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@@ -2240,7 +2278,7 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
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if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
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zapdata[2] |= 0x1;
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zapdata[2] |= 0x1;
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}
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}
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else /* lightgun device */
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else if (zappermode == RetroCLightgun) /* Crosshair lightgun device */
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{
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{
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int offset_x = (adjx ? 0X8FF : 0);
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int offset_x = (adjx ? 0X8FF : 0);
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int offset_y = (adjy ? 0X999 : 0);
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int offset_y = (adjy ? 0X999 : 0);
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@@ -2259,8 +2297,8 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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}
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}
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else
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else
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{
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{
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int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
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int _x = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X );
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int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
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int _y = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y );
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zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
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zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
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zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
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zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
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@@ -2269,6 +2307,11 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if ( trigger || offscreen_shot )
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if ( trigger || offscreen_shot )
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zapdata[2] |= 0x1;
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zapdata[2] |= 0x1;
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}
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}
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else /* Sequential targets lightgun device integration */
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{
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zapdata[2] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
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zapdata[3] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A );
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}
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}
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}
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static void FCEUD_UpdateInput(void)
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static void FCEUD_UpdateInput(void)
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@@ -2415,7 +2458,7 @@ static void FCEUD_UpdateInput(void)
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{
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{
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case RETRO_DEVICE_ARKANOID:
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case RETRO_DEVICE_ARKANOID:
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case RETRO_DEVICE_ZAPPER:
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case RETRO_DEVICE_ZAPPER:
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get_mouse_input(port, nes_input.MouseData[port]);
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get_mouse_input(port, nes_input.MouseData[port]);
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break;
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break;
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}
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}
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}
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}
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@@ -468,12 +468,13 @@ struct retro_core_option_v2_definition option_defs[] = {
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NULL,
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NULL,
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"input",
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"input",
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{
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{
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{ "lightgun", "Light gun" },
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{ "clightgun", "Crosshair light gun" },
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{ "stlightgun", "Sequential Targets light gun" },
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{ "touchscreen", "Touchscreen" },
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{ "touchscreen", "Touchscreen" },
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{ "mouse", "Mouse" },
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{ "mouse", "Mouse" },
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{ NULL, NULL },
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{ NULL, NULL },
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},
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},
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"lightgun",
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"clightgun",
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},
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},
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{
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{
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"fceumm_show_crosshair",
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"fceumm_show_crosshair",
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@@ -522,6 +523,34 @@ struct retro_core_option_v2_definition option_defs[] = {
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},
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},
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"6",
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"6",
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},
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},
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{
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"fceumm_zapper_trigger",
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"Invert Zapper Trigger Signal",
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NULL,
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"Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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"fceumm_zapper_sensor",
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"Invert Zapper Sensor Signal",
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NULL,
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"Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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{
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"fceumm_up_down_allowed",
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"fceumm_up_down_allowed",
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"Allow Opposing Directions",
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"Allow Opposing Directions",
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File diff suppressed because it is too large
Load Diff
@@ -18,10 +18,10 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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*/
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#include <string.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "share.h"
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#include "share.h"
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#define ROUNDED_TARGET
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#define ROUNDED_TARGET
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#ifdef ROUNDED_TARGET
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#ifdef ROUNDED_TARGET
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@@ -29,68 +29,79 @@
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static uint32 targetExpansion[MAX_TOLERANCE+1];
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static uint32 targetExpansion[MAX_TOLERANCE+1];
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#endif
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#endif
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static uint32 tolerance;
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static uint32 tolerance;
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static uint32 ZapperStrobe[2];
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int switchZapper = 0;
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int zapper_trigger_invert_option = 1;
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int zapper_sensor_invert_option = 1;
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typedef struct {
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typedef struct {
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uint32 mzx, mzy, mzb;
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uint32 mzx, mzy, mzb, mzs; /* sequential targets lightgun sensor added */
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int zap_readbit;
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int zap_readbit;
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int bogo;
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int bogo;
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int zappo;
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int zappo;
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uint64 zaphit;
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uint64 zaphit;
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} ZAPPER;
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} ZAPPER;
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static ZAPPER ZD[2];
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static ZAPPER ZD[2];
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static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) {
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static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) {
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int xs, xe;
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if (!switchZapper) {
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int zx, zy;
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int xs, xe;
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int zx, zy;
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if (!bg) { /* New line, so reset stuff. */
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if (!bg) { /* New line, so reset stuff. */
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ZD[w].zappo = 0;
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ZD[w].zappo = 0;
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return;
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return;
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}
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xs = ZD[w].zappo;
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xe = final;
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zx = ZD[w].mzx;
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zy = ZD[w].mzy;
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if (xe > 256) xe = 256;
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if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
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#ifdef ROUNDED_TARGET
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int spread;
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int dy = scanline - zy;
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if (dy < 0)
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dy = -dy;
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spread = targetExpansion[dy];
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#else
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int spread = tolerance;
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#endif
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while (xs < xe) {
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uint8 a1, a2;
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uint32 sum;
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if (xs <= (zx + spread) && xs >= (zx - spread)) {
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a1 = bg[xs];
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if (spr) {
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a2 = spr[xs];
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if (!(a2 & 0x80))
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if (!(a2 & 0x40) || (a1 & 64))
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a1 = a2;
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}
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a1 &= 63;
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sum = palo[a1].r + palo[a1].g + palo[a1].b;
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if (sum >= 100 * 3) {
|
|
||||||
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
|
|
||||||
goto endo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
xs++;
|
|
||||||
}
|
}
|
||||||
|
xs = ZD[w].zappo;
|
||||||
|
xe = final;
|
||||||
|
|
||||||
|
zx = ZD[w].mzx;
|
||||||
|
zy = ZD[w].mzy;
|
||||||
|
|
||||||
|
if (xe > 256) xe = 256;
|
||||||
|
|
||||||
|
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
|
||||||
|
#ifdef ROUNDED_TARGET
|
||||||
|
int spread;
|
||||||
|
int dy = scanline - zy;
|
||||||
|
if (dy < 0)
|
||||||
|
dy = -dy;
|
||||||
|
spread = targetExpansion[dy];
|
||||||
|
#else
|
||||||
|
int spread = tolerance;
|
||||||
|
#endif
|
||||||
|
while (xs < xe) {
|
||||||
|
uint8 a1, a2;
|
||||||
|
uint32 sum;
|
||||||
|
if (xs <= (zx + spread) && xs >= (zx - spread)) {
|
||||||
|
a1 = bg[xs];
|
||||||
|
if (spr) {
|
||||||
|
a2 = spr[xs];
|
||||||
|
|
||||||
|
if (!(a2 & 0x80))
|
||||||
|
if (!(a2 & 0x40) || (a1 & 64))
|
||||||
|
a1 = a2;
|
||||||
|
}
|
||||||
|
a1 &= 63;
|
||||||
|
|
||||||
|
sum = palo[a1].r + palo[a1].g + palo[a1].b;
|
||||||
|
if (sum >= 100 * 3) {
|
||||||
|
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
|
||||||
|
goto endo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
xs++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
endo:
|
||||||
|
ZD[w].zappo = final;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ZD[w].zappo = 0;
|
||||||
}
|
}
|
||||||
endo:
|
|
||||||
ZD[w].zappo = final;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static INLINE int CheckColor(int w) {
|
static INLINE int CheckColor(int w) {
|
||||||
@@ -109,12 +120,18 @@ static uint8 FP_FASTAPASS(1) ReadZapperVS(int w) {
|
|||||||
|
|
||||||
if (ZD[w].zap_readbit == 7) {
|
if (ZD[w].zap_readbit == 7) {
|
||||||
if (ZD[w].bogo)
|
if (ZD[w].bogo)
|
||||||
ret |= 0x1;
|
ret |= 0x1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ZD[w].zap_readbit == 6) {
|
if (ZD[w].zap_readbit == 6) {
|
||||||
if (!CheckColor(w))
|
if (!switchZapper) {
|
||||||
|
if (!CheckColor(w))
|
||||||
|
ret |= 0x1;
|
||||||
|
}
|
||||||
|
else if (!ZD[w].mzs)
|
||||||
ret |= 0x1;
|
ret |= 0x1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef FCEUDEF_DEBUGGER
|
#ifdef FCEUDEF_DEBUGGER
|
||||||
if (!fceuindbg)
|
if (!fceuindbg)
|
||||||
#endif
|
#endif
|
||||||
@@ -128,15 +145,22 @@ static void FP_FASTAPASS(1) StrobeZapperVS(int w) {
|
|||||||
|
|
||||||
static uint8 FP_FASTAPASS(1) ReadZapper(int w) {
|
static uint8 FP_FASTAPASS(1) ReadZapper(int w) {
|
||||||
uint8 ret = 0;
|
uint8 ret = 0;
|
||||||
if (ZD[w].bogo)
|
|
||||||
|
if (ZD[w].bogo)
|
||||||
ret |= 0x10;
|
ret |= 0x10;
|
||||||
if (CheckColor(w))
|
|
||||||
ret |= 0x8;
|
if (!switchZapper) {
|
||||||
|
if (CheckColor(w))
|
||||||
|
ret |= 0x8;
|
||||||
|
}
|
||||||
|
else if (ZD[w].mzs)
|
||||||
|
ret |= 0x8;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) {
|
static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) {
|
||||||
if (arg)
|
if (arg && !switchZapper)
|
||||||
FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy);
|
FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -150,7 +174,16 @@ static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) {
|
|||||||
|
|
||||||
ZD[w].mzx = ptr[0];
|
ZD[w].mzx = ptr[0];
|
||||||
ZD[w].mzy = ptr[1];
|
ZD[w].mzy = ptr[1];
|
||||||
ZD[w].mzb = ptr[2];
|
|
||||||
|
if (zapper_trigger_invert_option)
|
||||||
|
ZD[w].mzb = ptr[2];
|
||||||
|
else
|
||||||
|
ZD[w].mzb = !ptr[2];
|
||||||
|
|
||||||
|
if (zapper_sensor_invert_option)
|
||||||
|
ZD[w].mzs = !ptr[3];
|
||||||
|
else
|
||||||
|
ZD[w].mzs = ptr[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper };
|
static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper };
|
||||||
|
|||||||
Reference in New Issue
Block a user