Add sequential targets light gun support

Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
This commit is contained in:
Carlos O'Connor
2022-08-27 23:01:26 -05:00
parent c9ca9204b5
commit 1dda0a0705
5 changed files with 1559 additions and 194 deletions

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@@ -4,3 +4,5 @@
# FCE Ultra mappers modified # FCE Ultra mappers modified
FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's. FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.
# Sequential targets Light Guns support added
Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.

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@@ -47,17 +47,17 @@
#define MAX_PORTS 2 /* max controller ports, #define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */ * port 0 for player 1/3, port 1 for player 2/4 */
#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD #define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1) #define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0) #define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1) #define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2) #define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3) #define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4) #define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2) #define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3) #define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD #define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_WIDTH 256 #define NES_WIDTH 256
#define NES_HEIGHT 240 #define NES_HEIGHT 240
@@ -141,14 +141,15 @@ typedef struct {
uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */ uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
/* input data */ /* input data */
uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */ uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */ uint32_t MouseData[MAX_PORTS][4]; /* nes mouse data */
uint32_t FamicomData[3]; /* Famicom expansion port data */ uint32_t FamicomData[3]; /* Famicom expansion port data */
} NES_INPUT_T; } NES_INPUT_T;
static NES_INPUT_T nes_input = { 0 }; static NES_INPUT_T nes_input = { 0 };
enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer}; enum RetroZapperInputModes{RetroCLightgun, RetroSTLightgun, RetroMouse, RetroPointer};
static enum RetroZapperInputModes zappermode = RetroLightgun; enum RetroZapperInputModes zappermode = RetroCLightgun;
extern int switchZapper;
static bool libretro_supports_bitmasks = false; static bool libretro_supports_bitmasks = false;
static bool libretro_supports_option_categories = false; static bool libretro_supports_option_categories = false;
@@ -206,6 +207,8 @@ extern CartInfo iNESCart;
extern CartInfo UNIFCart; extern CartInfo UNIFCart;
extern int show_crosshair; extern int show_crosshair;
extern int option_ramstate; extern int option_ramstate;
extern int zapper_trigger_invert_option;
extern int zapper_sensor_invert_option;
/* emulator-specific callback functions */ /* emulator-specific callback functions */
@@ -1949,9 +1952,22 @@ static void check_variables(bool startup)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{ {
if (!strcmp(var.value, "mouse")) zappermode = RetroMouse; if (!strcmp(var.value, "mouse")) {
else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer; zappermode = RetroMouse;
else zappermode = RetroLightgun; /*default setting*/ switchZapper = 0;
}
else if (!strcmp(var.value, "touchscreen")) {
zappermode = RetroPointer;
switchZapper = 0;
}
else if (!strcmp(var.value, "stlightgun")) {
zappermode = RetroSTLightgun;
switchZapper = 1;
}
else {
zappermode = RetroCLightgun; /*default setting*/
switchZapper = 0;
}
} }
var.key = "fceumm_zapper_tolerance"; var.key = "fceumm_zapper_tolerance";
@@ -1969,6 +1985,22 @@ static void check_variables(bool startup)
else if (!strcmp(var.value, "disabled")) show_crosshair = 0; else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
} }
var.key = "fceumm_zapper_trigger";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) zapper_trigger_invert_option = 1;
else if (!strcmp(var.value, "disabled")) zapper_trigger_invert_option = 0;
}
var.key = "fceumm_zapper_sensor";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) zapper_sensor_invert_option = 1;
else if (!strcmp(var.value, "disabled")) zapper_sensor_invert_option = 0;
}
#ifdef PSP #ifdef PSP
var.key = "fceumm_overscan"; var.key = "fceumm_overscan";
@@ -2195,6 +2227,9 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if (zappermode == RetroMouse) /* mouse device */ if (zappermode == RetroMouse) /* mouse device */
{ {
int mouse_Lbutton;
int mouse_Rbutton;
min_width = (adjx ? 8 : 0) + 1; min_width = (adjx ? 8 : 0) + 1;
min_height = (adjy ? 8 : 0) + 1; min_height = (adjy ? 8 : 0) + 1;
max_width -= (adjx ? 8 : 0); max_width -= (adjx ? 8 : 0);
@@ -2213,10 +2248,13 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
zapdata[0] = mzx; zapdata[0] = mzx;
zapdata[1] = mzy; zapdata[1] = mzy;
mouse_Lbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
mouse_Rbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)) if (mouse_Lbutton)
zapdata[2] |= 0x1; zapdata[2] |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT)) if (mouse_Rbutton)
zapdata[2] |= 0x2; zapdata[2] |= 0x2;
} }
else if (zappermode == RetroPointer) { else if (zappermode == RetroPointer) {
@@ -2240,7 +2278,7 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED)) if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
zapdata[2] |= 0x1; zapdata[2] |= 0x1;
} }
else /* lightgun device */ else if (zappermode == RetroCLightgun) /* Crosshair lightgun device */
{ {
int offset_x = (adjx ? 0X8FF : 0); int offset_x = (adjx ? 0X8FF : 0);
int offset_y = (adjy ? 0X999 : 0); int offset_y = (adjy ? 0X999 : 0);
@@ -2259,8 +2297,8 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
} }
else else
{ {
int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X); int _x = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X );
int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y); int _y = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y );
zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2); zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2); zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
@@ -2269,6 +2307,11 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if ( trigger || offscreen_shot ) if ( trigger || offscreen_shot )
zapdata[2] |= 0x1; zapdata[2] |= 0x1;
} }
else /* Sequential targets lightgun device integration */
{
zapdata[2] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
zapdata[3] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A );
}
} }
static void FCEUD_UpdateInput(void) static void FCEUD_UpdateInput(void)
@@ -2415,7 +2458,7 @@ static void FCEUD_UpdateInput(void)
{ {
case RETRO_DEVICE_ARKANOID: case RETRO_DEVICE_ARKANOID:
case RETRO_DEVICE_ZAPPER: case RETRO_DEVICE_ZAPPER:
get_mouse_input(port, nes_input.MouseData[port]); get_mouse_input(port, nes_input.MouseData[port]);
break; break;
} }
} }

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@@ -468,12 +468,13 @@ struct retro_core_option_v2_definition option_defs[] = {
NULL, NULL,
"input", "input",
{ {
{ "lightgun", "Light gun" }, { "clightgun", "Crosshair light gun" },
{ "stlightgun", "Sequential Targets light gun" },
{ "touchscreen", "Touchscreen" }, { "touchscreen", "Touchscreen" },
{ "mouse", "Mouse" }, { "mouse", "Mouse" },
{ NULL, NULL }, { NULL, NULL },
}, },
"lightgun", "clightgun",
}, },
{ {
"fceumm_show_crosshair", "fceumm_show_crosshair",
@@ -522,6 +523,34 @@ struct retro_core_option_v2_definition option_defs[] = {
}, },
"6", "6",
}, },
{
"fceumm_zapper_trigger",
"Invert Zapper Trigger Signal",
NULL,
"Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
"fceumm_zapper_sensor",
"Invert Zapper Sensor Signal",
NULL,
"Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{ {
"fceumm_up_down_allowed", "fceumm_up_down_allowed",
"Allow Opposing Directions", "Allow Opposing Directions",

File diff suppressed because it is too large Load Diff

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@@ -18,10 +18,10 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/ */
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "share.h" #include "share.h"
#define ROUNDED_TARGET #define ROUNDED_TARGET
#ifdef ROUNDED_TARGET #ifdef ROUNDED_TARGET
@@ -29,68 +29,79 @@
static uint32 targetExpansion[MAX_TOLERANCE+1]; static uint32 targetExpansion[MAX_TOLERANCE+1];
#endif #endif
static uint32 tolerance; static uint32 tolerance;
static uint32 ZapperStrobe[2];
int switchZapper = 0;
int zapper_trigger_invert_option = 1;
int zapper_sensor_invert_option = 1;
typedef struct { typedef struct {
uint32 mzx, mzy, mzb; uint32 mzx, mzy, mzb, mzs; /* sequential targets lightgun sensor added */
int zap_readbit; int zap_readbit;
int bogo; int bogo;
int zappo; int zappo;
uint64 zaphit; uint64 zaphit;
} ZAPPER; } ZAPPER;
static ZAPPER ZD[2]; static ZAPPER ZD[2];
static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) { static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) {
int xs, xe; if (!switchZapper) {
int zx, zy; int xs, xe;
int zx, zy;
if (!bg) { /* New line, so reset stuff. */ if (!bg) { /* New line, so reset stuff. */
ZD[w].zappo = 0; ZD[w].zappo = 0;
return; return;
}
xs = ZD[w].zappo;
xe = final;
zx = ZD[w].mzx;
zy = ZD[w].mzy;
if (xe > 256) xe = 256;
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
#ifdef ROUNDED_TARGET
int spread;
int dy = scanline - zy;
if (dy < 0)
dy = -dy;
spread = targetExpansion[dy];
#else
int spread = tolerance;
#endif
while (xs < xe) {
uint8 a1, a2;
uint32 sum;
if (xs <= (zx + spread) && xs >= (zx - spread)) {
a1 = bg[xs];
if (spr) {
a2 = spr[xs];
if (!(a2 & 0x80))
if (!(a2 & 0x40) || (a1 & 64))
a1 = a2;
}
a1 &= 63;
sum = palo[a1].r + palo[a1].g + palo[a1].b;
if (sum >= 100 * 3) {
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
goto endo;
}
}
xs++;
} }
xs = ZD[w].zappo;
xe = final;
zx = ZD[w].mzx;
zy = ZD[w].mzy;
if (xe > 256) xe = 256;
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
#ifdef ROUNDED_TARGET
int spread;
int dy = scanline - zy;
if (dy < 0)
dy = -dy;
spread = targetExpansion[dy];
#else
int spread = tolerance;
#endif
while (xs < xe) {
uint8 a1, a2;
uint32 sum;
if (xs <= (zx + spread) && xs >= (zx - spread)) {
a1 = bg[xs];
if (spr) {
a2 = spr[xs];
if (!(a2 & 0x80))
if (!(a2 & 0x40) || (a1 & 64))
a1 = a2;
}
a1 &= 63;
sum = palo[a1].r + palo[a1].g + palo[a1].b;
if (sum >= 100 * 3) {
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
goto endo;
}
}
xs++;
}
}
endo:
ZD[w].zappo = final;
}
else {
ZD[w].zappo = 0;
} }
endo:
ZD[w].zappo = final;
} }
static INLINE int CheckColor(int w) { static INLINE int CheckColor(int w) {
@@ -109,12 +120,18 @@ static uint8 FP_FASTAPASS(1) ReadZapperVS(int w) {
if (ZD[w].zap_readbit == 7) { if (ZD[w].zap_readbit == 7) {
if (ZD[w].bogo) if (ZD[w].bogo)
ret |= 0x1; ret |= 0x1;
} }
if (ZD[w].zap_readbit == 6) { if (ZD[w].zap_readbit == 6) {
if (!CheckColor(w)) if (!switchZapper) {
if (!CheckColor(w))
ret |= 0x1;
}
else if (!ZD[w].mzs)
ret |= 0x1; ret |= 0x1;
} }
#ifdef FCEUDEF_DEBUGGER #ifdef FCEUDEF_DEBUGGER
if (!fceuindbg) if (!fceuindbg)
#endif #endif
@@ -128,15 +145,22 @@ static void FP_FASTAPASS(1) StrobeZapperVS(int w) {
static uint8 FP_FASTAPASS(1) ReadZapper(int w) { static uint8 FP_FASTAPASS(1) ReadZapper(int w) {
uint8 ret = 0; uint8 ret = 0;
if (ZD[w].bogo)
if (ZD[w].bogo)
ret |= 0x10; ret |= 0x10;
if (CheckColor(w))
ret |= 0x8; if (!switchZapper) {
if (CheckColor(w))
ret |= 0x8;
}
else if (ZD[w].mzs)
ret |= 0x8;
return ret; return ret;
} }
static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) { static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) {
if (arg) if (arg && !switchZapper)
FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy); FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy);
} }
@@ -150,7 +174,16 @@ static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) {
ZD[w].mzx = ptr[0]; ZD[w].mzx = ptr[0];
ZD[w].mzy = ptr[1]; ZD[w].mzy = ptr[1];
ZD[w].mzb = ptr[2];
if (zapper_trigger_invert_option)
ZD[w].mzb = ptr[2];
else
ZD[w].mzb = !ptr[2];
if (zapper_sensor_invert_option)
ZD[w].mzs = !ptr[3];
else
ZD[w].mzs = ptr[3];
} }
static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper }; static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper };