Add sequential targets light gun support

Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
This commit is contained in:
Carlos O'Connor
2022-08-27 23:01:26 -05:00
parent c9ca9204b5
commit 1dda0a0705
5 changed files with 1559 additions and 194 deletions

View File

@@ -18,10 +18,10 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <stdlib.h>
#include <string.h>
#include <stdlib.h>
#include "share.h"
#include "share.h"
#define ROUNDED_TARGET
#ifdef ROUNDED_TARGET
@@ -29,68 +29,79 @@
static uint32 targetExpansion[MAX_TOLERANCE+1];
#endif
static uint32 tolerance;
static uint32 ZapperStrobe[2];
int switchZapper = 0;
int zapper_trigger_invert_option = 1;
int zapper_sensor_invert_option = 1;
typedef struct {
uint32 mzx, mzy, mzb;
uint32 mzx, mzy, mzb, mzs; /* sequential targets lightgun sensor added */
int zap_readbit;
int bogo;
int zappo;
uint64 zaphit;
} ZAPPER;
static ZAPPER ZD[2];
static void FP_FASTAPASS(3) ZapperFrapper(int w, uint8 * bg, uint8 * spr, uint32 linets, int final) {
int xs, xe;
int zx, zy;
if (!switchZapper) {
int xs, xe;
int zx, zy;
if (!bg) { /* New line, so reset stuff. */
ZD[w].zappo = 0;
return;
}
xs = ZD[w].zappo;
xe = final;
zx = ZD[w].mzx;
zy = ZD[w].mzy;
if (xe > 256) xe = 256;
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
#ifdef ROUNDED_TARGET
int spread;
int dy = scanline - zy;
if (dy < 0)
dy = -dy;
spread = targetExpansion[dy];
#else
int spread = tolerance;
#endif
while (xs < xe) {
uint8 a1, a2;
uint32 sum;
if (xs <= (zx + spread) && xs >= (zx - spread)) {
a1 = bg[xs];
if (spr) {
a2 = spr[xs];
if (!(a2 & 0x80))
if (!(a2 & 0x40) || (a1 & 64))
a1 = a2;
}
a1 &= 63;
sum = palo[a1].r + palo[a1].g + palo[a1].b;
if (sum >= 100 * 3) {
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
goto endo;
}
}
xs++;
if (!bg) { /* New line, so reset stuff. */
ZD[w].zappo = 0;
return;
}
xs = ZD[w].zappo;
xe = final;
zx = ZD[w].mzx;
zy = ZD[w].mzy;
if (xe > 256) xe = 256;
if (scanline >= (zy - tolerance) && scanline <= (zy + tolerance)) {
#ifdef ROUNDED_TARGET
int spread;
int dy = scanline - zy;
if (dy < 0)
dy = -dy;
spread = targetExpansion[dy];
#else
int spread = tolerance;
#endif
while (xs < xe) {
uint8 a1, a2;
uint32 sum;
if (xs <= (zx + spread) && xs >= (zx - spread)) {
a1 = bg[xs];
if (spr) {
a2 = spr[xs];
if (!(a2 & 0x80))
if (!(a2 & 0x40) || (a1 & 64))
a1 = a2;
}
a1 &= 63;
sum = palo[a1].r + palo[a1].g + palo[a1].b;
if (sum >= 100 * 3) {
ZD[w].zaphit = ((uint64)linets + (uint64)(xs + 16) * (PAL ? 15 : 16)) / 48 + timestampbase;
goto endo;
}
}
xs++;
}
}
endo:
ZD[w].zappo = final;
}
else {
ZD[w].zappo = 0;
}
endo:
ZD[w].zappo = final;
}
static INLINE int CheckColor(int w) {
@@ -109,12 +120,18 @@ static uint8 FP_FASTAPASS(1) ReadZapperVS(int w) {
if (ZD[w].zap_readbit == 7) {
if (ZD[w].bogo)
ret |= 0x1;
ret |= 0x1;
}
if (ZD[w].zap_readbit == 6) {
if (!CheckColor(w))
if (!switchZapper) {
if (!CheckColor(w))
ret |= 0x1;
}
else if (!ZD[w].mzs)
ret |= 0x1;
}
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
@@ -128,15 +145,22 @@ static void FP_FASTAPASS(1) StrobeZapperVS(int w) {
static uint8 FP_FASTAPASS(1) ReadZapper(int w) {
uint8 ret = 0;
if (ZD[w].bogo)
if (ZD[w].bogo)
ret |= 0x10;
if (CheckColor(w))
ret |= 0x8;
if (!switchZapper) {
if (CheckColor(w))
ret |= 0x8;
}
else if (ZD[w].mzs)
ret |= 0x8;
return ret;
}
static void FASTAPASS(3) DrawZapper(int w, uint8 * buf, int arg) {
if (arg)
if (arg && !switchZapper)
FCEU_DrawGunSight(buf, ZD[w].mzx, ZD[w].mzy);
}
@@ -150,7 +174,16 @@ static void FP_FASTAPASS(3) UpdateZapper(int w, void *data, int arg) {
ZD[w].mzx = ptr[0];
ZD[w].mzy = ptr[1];
ZD[w].mzb = ptr[2];
if (zapper_trigger_invert_option)
ZD[w].mzb = ptr[2];
else
ZD[w].mzb = !ptr[2];
if (zapper_sensor_invert_option)
ZD[w].mzs = !ptr[3];
else
ZD[w].mzs = ptr[3];
}
static INPUTC ZAPC = { ReadZapper, 0, 0, UpdateZapper, ZapperFrapper, DrawZapper };