Add sequential targets light gun support
Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
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@@ -468,12 +468,13 @@ struct retro_core_option_v2_definition option_defs[] = {
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NULL,
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"input",
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{
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{ "lightgun", "Light gun" },
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{ "clightgun", "Crosshair light gun" },
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{ "stlightgun", "Sequential Targets light gun" },
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{ "touchscreen", "Touchscreen" },
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{ "mouse", "Mouse" },
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{ NULL, NULL },
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},
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"lightgun",
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"clightgun",
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},
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{
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"fceumm_show_crosshair",
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@@ -522,6 +523,34 @@ struct retro_core_option_v2_definition option_defs[] = {
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},
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"6",
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},
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{
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"fceumm_zapper_trigger",
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"Invert Zapper Trigger Signal",
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NULL,
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"Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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"fceumm_zapper_sensor",
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"Invert Zapper Sensor Signal",
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NULL,
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"Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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"fceumm_up_down_allowed",
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"Allow Opposing Directions",
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