Add sequential targets light gun support

Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
This commit is contained in:
Carlos O'Connor
2022-08-27 23:01:26 -05:00
parent c9ca9204b5
commit 1dda0a0705
5 changed files with 1559 additions and 194 deletions

View File

@@ -47,17 +47,17 @@
#define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */
#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_WIDTH 256
#define NES_HEIGHT 240
@@ -141,14 +141,15 @@ typedef struct {
uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
/* input data */
uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */
uint32_t FamicomData[3]; /* Famicom expansion port data */
uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
uint32_t MouseData[MAX_PORTS][4]; /* nes mouse data */
uint32_t FamicomData[3]; /* Famicom expansion port data */
} NES_INPUT_T;
static NES_INPUT_T nes_input = { 0 };
enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer};
static enum RetroZapperInputModes zappermode = RetroLightgun;
enum RetroZapperInputModes{RetroCLightgun, RetroSTLightgun, RetroMouse, RetroPointer};
enum RetroZapperInputModes zappermode = RetroCLightgun;
extern int switchZapper;
static bool libretro_supports_bitmasks = false;
static bool libretro_supports_option_categories = false;
@@ -206,6 +207,8 @@ extern CartInfo iNESCart;
extern CartInfo UNIFCart;
extern int show_crosshair;
extern int option_ramstate;
extern int zapper_trigger_invert_option;
extern int zapper_sensor_invert_option;
/* emulator-specific callback functions */
@@ -1949,9 +1952,22 @@ static void check_variables(bool startup)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "mouse")) zappermode = RetroMouse;
else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer;
else zappermode = RetroLightgun; /*default setting*/
if (!strcmp(var.value, "mouse")) {
zappermode = RetroMouse;
switchZapper = 0;
}
else if (!strcmp(var.value, "touchscreen")) {
zappermode = RetroPointer;
switchZapper = 0;
}
else if (!strcmp(var.value, "stlightgun")) {
zappermode = RetroSTLightgun;
switchZapper = 1;
}
else {
zappermode = RetroCLightgun; /*default setting*/
switchZapper = 0;
}
}
var.key = "fceumm_zapper_tolerance";
@@ -1969,6 +1985,22 @@ static void check_variables(bool startup)
else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
}
var.key = "fceumm_zapper_trigger";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) zapper_trigger_invert_option = 1;
else if (!strcmp(var.value, "disabled")) zapper_trigger_invert_option = 0;
}
var.key = "fceumm_zapper_sensor";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) zapper_sensor_invert_option = 1;
else if (!strcmp(var.value, "disabled")) zapper_sensor_invert_option = 0;
}
#ifdef PSP
var.key = "fceumm_overscan";
@@ -2195,6 +2227,9 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if (zappermode == RetroMouse) /* mouse device */
{
int mouse_Lbutton;
int mouse_Rbutton;
min_width = (adjx ? 8 : 0) + 1;
min_height = (adjy ? 8 : 0) + 1;
max_width -= (adjx ? 8 : 0);
@@ -2213,10 +2248,13 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
zapdata[0] = mzx;
zapdata[1] = mzy;
mouse_Lbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
mouse_Rbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
if (mouse_Lbutton)
zapdata[2] |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
if (mouse_Rbutton)
zapdata[2] |= 0x2;
}
else if (zappermode == RetroPointer) {
@@ -2240,7 +2278,7 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
zapdata[2] |= 0x1;
}
else /* lightgun device */
else if (zappermode == RetroCLightgun) /* Crosshair lightgun device */
{
int offset_x = (adjx ? 0X8FF : 0);
int offset_y = (adjy ? 0X999 : 0);
@@ -2259,8 +2297,8 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
}
else
{
int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
int _x = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X );
int _y = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y );
zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
@@ -2269,6 +2307,11 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
if ( trigger || offscreen_shot )
zapdata[2] |= 0x1;
}
else /* Sequential targets lightgun device integration */
{
zapdata[2] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
zapdata[3] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A );
}
}
static void FCEUD_UpdateInput(void)
@@ -2415,7 +2458,7 @@ static void FCEUD_UpdateInput(void)
{
case RETRO_DEVICE_ARKANOID:
case RETRO_DEVICE_ZAPPER:
get_mouse_input(port, nes_input.MouseData[port]);
get_mouse_input(port, nes_input.MouseData[port]);
break;
}
}

View File

@@ -468,12 +468,13 @@ struct retro_core_option_v2_definition option_defs[] = {
NULL,
"input",
{
{ "lightgun", "Light gun" },
{ "clightgun", "Crosshair light gun" },
{ "stlightgun", "Sequential Targets light gun" },
{ "touchscreen", "Touchscreen" },
{ "mouse", "Mouse" },
{ NULL, NULL },
},
"lightgun",
"clightgun",
},
{
"fceumm_show_crosshair",
@@ -522,6 +523,34 @@ struct retro_core_option_v2_definition option_defs[] = {
},
"6",
},
{
"fceumm_zapper_trigger",
"Invert Zapper Trigger Signal",
NULL,
"Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
"fceumm_zapper_sensor",
"Invert Zapper Sensor Signal",
NULL,
"Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled",
},
{
"fceumm_up_down_allowed",
"Allow Opposing Directions",

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