Add sequential targets light gun support
Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
This commit is contained in:
@@ -47,17 +47,17 @@
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#define MAX_PORTS 2 /* max controller ports,
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* port 0 for player 1/3, port 1 for player 2/4 */
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
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#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
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#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
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#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
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#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
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#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
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#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
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#define RETRO_DEVICE_FC_HYPERSHOT RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 3)
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
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#define NES_WIDTH 256
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#define NES_HEIGHT 240
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@@ -141,14 +141,15 @@ typedef struct {
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uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
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/* input data */
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uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
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uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */
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uint32_t FamicomData[3]; /* Famicom expansion port data */
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uint32_t JSReturn; /* player input data, 1 byte per player (1-4) */
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uint32_t MouseData[MAX_PORTS][4]; /* nes mouse data */
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uint32_t FamicomData[3]; /* Famicom expansion port data */
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} NES_INPUT_T;
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static NES_INPUT_T nes_input = { 0 };
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enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer};
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static enum RetroZapperInputModes zappermode = RetroLightgun;
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enum RetroZapperInputModes{RetroCLightgun, RetroSTLightgun, RetroMouse, RetroPointer};
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enum RetroZapperInputModes zappermode = RetroCLightgun;
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extern int switchZapper;
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static bool libretro_supports_bitmasks = false;
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static bool libretro_supports_option_categories = false;
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@@ -206,6 +207,8 @@ extern CartInfo iNESCart;
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extern CartInfo UNIFCart;
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extern int show_crosshair;
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extern int option_ramstate;
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extern int zapper_trigger_invert_option;
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extern int zapper_sensor_invert_option;
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/* emulator-specific callback functions */
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@@ -1949,9 +1952,22 @@ static void check_variables(bool startup)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "mouse")) zappermode = RetroMouse;
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else if (!strcmp(var.value, "touchscreen")) zappermode = RetroPointer;
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else zappermode = RetroLightgun; /*default setting*/
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if (!strcmp(var.value, "mouse")) {
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zappermode = RetroMouse;
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switchZapper = 0;
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}
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else if (!strcmp(var.value, "touchscreen")) {
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zappermode = RetroPointer;
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switchZapper = 0;
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}
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else if (!strcmp(var.value, "stlightgun")) {
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zappermode = RetroSTLightgun;
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switchZapper = 1;
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}
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else {
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zappermode = RetroCLightgun; /*default setting*/
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switchZapper = 0;
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}
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}
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var.key = "fceumm_zapper_tolerance";
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@@ -1969,6 +1985,22 @@ static void check_variables(bool startup)
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else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
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}
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var.key = "fceumm_zapper_trigger";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "enabled")) zapper_trigger_invert_option = 1;
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else if (!strcmp(var.value, "disabled")) zapper_trigger_invert_option = 0;
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}
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var.key = "fceumm_zapper_sensor";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "enabled")) zapper_sensor_invert_option = 1;
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else if (!strcmp(var.value, "disabled")) zapper_sensor_invert_option = 0;
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}
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#ifdef PSP
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var.key = "fceumm_overscan";
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@@ -2195,6 +2227,9 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if (zappermode == RetroMouse) /* mouse device */
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{
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int mouse_Lbutton;
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int mouse_Rbutton;
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min_width = (adjx ? 8 : 0) + 1;
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min_height = (adjy ? 8 : 0) + 1;
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max_width -= (adjx ? 8 : 0);
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@@ -2213,10 +2248,13 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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zapdata[0] = mzx;
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zapdata[1] = mzy;
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mouse_Lbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
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mouse_Rbutton = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
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if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
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if (mouse_Lbutton)
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zapdata[2] |= 0x1;
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if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
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if (mouse_Rbutton)
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zapdata[2] |= 0x2;
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}
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else if (zappermode == RetroPointer) {
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@@ -2240,7 +2278,7 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
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zapdata[2] |= 0x1;
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}
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else /* lightgun device */
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else if (zappermode == RetroCLightgun) /* Crosshair lightgun device */
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{
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int offset_x = (adjx ? 0X8FF : 0);
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int offset_y = (adjy ? 0X999 : 0);
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@@ -2259,8 +2297,8 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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}
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else
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{
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int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
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int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
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int _x = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X );
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int _y = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y );
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zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
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zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
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@@ -2269,6 +2307,11 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
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if ( trigger || offscreen_shot )
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zapdata[2] |= 0x1;
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}
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else /* Sequential targets lightgun device integration */
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{
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zapdata[2] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
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zapdata[3] = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A );
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}
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}
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static void FCEUD_UpdateInput(void)
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@@ -2415,7 +2458,7 @@ static void FCEUD_UpdateInput(void)
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{
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case RETRO_DEVICE_ARKANOID:
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case RETRO_DEVICE_ZAPPER:
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get_mouse_input(port, nes_input.MouseData[port]);
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get_mouse_input(port, nes_input.MouseData[port]);
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break;
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}
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}
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@@ -468,12 +468,13 @@ struct retro_core_option_v2_definition option_defs[] = {
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NULL,
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"input",
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{
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{ "lightgun", "Light gun" },
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{ "clightgun", "Crosshair light gun" },
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{ "stlightgun", "Sequential Targets light gun" },
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{ "touchscreen", "Touchscreen" },
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{ "mouse", "Mouse" },
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{ NULL, NULL },
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},
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"lightgun",
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"clightgun",
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},
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{
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"fceumm_show_crosshair",
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@@ -522,6 +523,34 @@ struct retro_core_option_v2_definition option_defs[] = {
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},
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"6",
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},
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{
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"fceumm_zapper_trigger",
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"Invert Zapper Trigger Signal",
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NULL,
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"Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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"fceumm_zapper_sensor",
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"Invert Zapper Sensor Signal",
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NULL,
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"Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL },
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},
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"enabled",
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},
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{
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"fceumm_up_down_allowed",
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"Allow Opposing Directions",
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