Add support for emulated Game Genie add-on
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16
src/driver.h
16
src/driver.h
@@ -2,6 +2,7 @@
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#define _FCEU_DRIVER_H
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#include <stdio.h>
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#include <libretro.h>
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#ifdef __cplusplus
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extern "C" {
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@@ -37,7 +38,9 @@ void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
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/* Displays an error. Can block or not. */
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void FCEUD_PrintError(char *s);
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void FCEUD_Message(char *s);
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void FCEUD_DispMessage(char *m);
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void FCEUD_DispMessage(enum retro_log_level level, unsigned duration, char *str);
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void FCEU_DispMessage(enum retro_log_level level, unsigned duration, char *format, ...);
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int FCEUI_BeginWaveRecord(char *fn);
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int FCEUI_EndWaveRecord(void);
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@@ -99,7 +102,14 @@ void FCEUI_DisableSpriteLimitation(int a);
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/* -1 = no change, 0 = show, 1 = hide, 2 = internal toggle */
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void FCEUI_SetRenderDisable(int sprites, int bg);
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FCEUGI *FCEUI_LoadGame(const char *name, const uint8_t *buf, size_t bufsize);
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/* frontend_post_load_init_cb() is called immediately
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* after loading the ROM, allowing any frontend
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* initialisation that is dependent on ROM type to
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* be performed before the regular internal post-load
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* initialisation */
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typedef void (*frontend_post_load_init_cb_t)(void);
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FCEUGI *FCEUI_LoadGame(const char *name, const uint8_t *databuf, size_t databufsize,
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frontend_post_load_init_cb_t frontend_post_load_init_cb);
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#ifdef COPYFAMI
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/* Fake UNIF board to start new CFHI instance */
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@@ -168,8 +178,6 @@ void FCEUI_LoadMovie(char *fname);
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int32 FCEUI_GetDesiredFPS(void);
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void FCEUI_SaveSnapshot(void);
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void FCEU_DispMessage(char *format, ...);
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#define FCEUI_DispMessage FCEU_DispMessage
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int FCEUI_DecodePAR(const char *code, uint16 *a, uint8 *v, int *c, int *type);
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int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c);
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