Fix wrong info in some comments
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@@ -761,7 +761,7 @@ static void RDoTriangleNoisePCMLQ(void) {
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else
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else
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amptab[0] = EnvUnits[2].decvolume;
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amptab[0] = EnvUnits[2].decvolume;
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/* Modify Square wave volume based on channel volume modifiers
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/* Modify Triangle wave volume based on channel volume modifiers
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* Note: the formulat x = x * y /100 does not yield exact results,
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* Note: the formulat x = x * y /100 does not yield exact results,
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* but is "close enough" and avoids the need for using double vales
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* but is "close enough" and avoids the need for using double vales
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* or implicit cohersion which are slower (we need speed here)
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* or implicit cohersion which are slower (we need speed here)
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@@ -872,7 +872,7 @@ static void RDoNoise(void) {
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else
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else
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amptab[0] = EnvUnits[2].decvolume;
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amptab[0] = EnvUnits[2].decvolume;
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/* Modify Square wave volume based on channel volume modifiers
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/* Modify Noise wave volume based on channel volume modifiers
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* Note: the formulat x = x * y /100 does not yield exact results,
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* Note: the formulat x = x * y /100 does not yield exact results,
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* but is "close enough" and avoids the need for using double vales
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* but is "close enough" and avoids the need for using double vales
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* or implicit cohersion which are slower (we need speed here)
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* or implicit cohersion which are slower (we need speed here)
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