From 130580d70eb55d69ad28899f4ee3ebda9cb8e4dc Mon Sep 17 00:00:00 2001 From: retro-wertz Date: Sun, 23 Jun 2019 20:15:32 +0800 Subject: [PATCH] BMC-830425C-4391T: Update cpu banking - Fixes loading Mermaid game. --- src/boards/bmc830425C4391t.c | 52 +++++++++++------------------------- 1 file changed, 16 insertions(+), 36 deletions(-) diff --git a/src/boards/bmc830425C4391t.c b/src/boards/bmc830425C4391t.c index db18618..ce64fd2 100644 --- a/src/boards/bmc830425C4391t.c +++ b/src/boards/bmc830425C4391t.c @@ -26,66 +26,46 @@ #include "mapinc.h" -static uint8 regs[2]; -static uint8 isMermaid = 0; +static uint8 bank_size; +static uint8 inner_bank; +static uint8 outer_bank; static SFORMAT StateRegs[] = { - { regs, 2, "REGS" }, - { &isMermaid, 1, "MERM" }, + { &inner_bank, 1, "INNB" }, + { &outer_bank, 1, "OUTB" }, + { &bank_size, 1, "SIZE" }, { 0 } }; static void Sync(void) { - uint8 bank_size = (regs[0] & 0x80) ? 0x07: 0x0F; - uint8 outer_bank = !isMermaid ? (regs[0] & 0x78) : 0x04; - uint8 inner_bank = regs[1]; - uint8 game_block = regs[0] & 0x78; - - /* TODO: Hacky and forced mapping of outer banks(game block)... */ - if (!isMermaid) { - switch(game_block) { - case 0x00: /* botb outerbank=0 */ - case 0x10: /* rocketeer outerbank=1 */ - case 0x20: /* contra outerbank=2 */ - case 0x28: /* ducktales outerbank=3 */ - case 0x38: /* school fight outerbank=5 */ - outer_bank = (game_block >> 4) + ((game_block & 0x08) ? 0x01 : 0x00); - outer_bank |= (game_block >> 3) & 1; - break; - case 0x30: - /* Mermaid game block is tricky (to me at least). Aim here is - * when this register is selected, ignore any other outer bank reg changes */ - isMermaid = 1; - outer_bank = 0x04; - break; - } - } - setprg16r(outer_bank, 0x8000, (inner_bank & bank_size)); setprg16r(outer_bank, 0xC000, bank_size); setchr8(0); } static DECLFW(M320Write) { - if ((A & 0xF0E0) == 0xF0E0) { - regs[0] = (A & 0x1F) << 3; + const uint8 chip[] = { 0, 0, 1, 0, 2, 3, 4, 5 }; + /* address mask is inconsistent with that is in the wiki. Mask should be + * 0xFFE0 or Mermaid game will not work. */ + if ((A & 0xFFE0) == 0xF0E0) { + outer_bank = chip[(A & 0x0F)]; + bank_size = (A & 0x10) ? 0x07 : 0x0F; } - regs[1] = V & 0x0F; + inner_bank = (V & 0x0F); Sync(); } static void M320Power(void) { - regs[0] = regs[1] = 0; - isMermaid = 0; + bank_size = 0x0F; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M320Write); } static void M320Reset(void) { - regs[0] = regs[1] = 0; - isMermaid = 0; + inner_bank = outer_bank = 0; + bank_size = 0x0F; Sync(); }