Update turbo fuction and cleanup.

This commit is contained in:
retro-wertz
2017-11-12 15:38:04 +08:00
parent 1613c587d6
commit 09dbd4d5d9

View File

@@ -26,6 +26,9 @@
#include "libretro-common/include/streams/memory_stream.h" #include "libretro-common/include/streams/memory_stream.h"
#define MAX_PLAYERS 4
#define MAX_PORTS 2
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) #define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0) #define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
@@ -50,8 +53,8 @@ static bool overscan_v;
#endif #endif
static bool use_raw_palette; static bool use_raw_palette;
static bool use_par; static bool use_par;
int turbo_enabler; static unsigned turbo_enabler[MAX_PLAYERS] = {0};
int turbo_delay; static unsigned turbo_delay = 0;
static int t[2] = { 0, 0 }; static int t[2] = { 0, 0 };
static int zapper_mode = 0; /* 0=absolute 1=relative */ static int zapper_mode = 0; /* 0=absolute 1=relative */
@@ -985,21 +988,19 @@ static void check_variables(bool startup)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{ {
if (!strcmp(var.value, "None")) unsigned i;
{
turbo_enabler = 0; for (i = 0; i < MAX_PLAYERS; i++)
} turbo_enabler[i] = 0;
else if (!strcmp(var.value, "Player 1"))
{ if (!strcmp(var.value, "Player 1"))
turbo_enabler = 1; turbo_enabler[0] = 1;
}
else if (!strcmp(var.value, "Player 2")) else if (!strcmp(var.value, "Player 2"))
{ turbo_enabler[1] = 1;
turbo_enabler = 2;
}
else if (!strcmp(var.value, "Both")) else if (!strcmp(var.value, "Both"))
{ {
turbo_enabler = 3; turbo_enabler[0] = 1;
turbo_enabler[1] = 1;
} }
} }
@@ -1131,87 +1132,60 @@ void GetMouseData(uint32_t *zapdata)
/* /*
* Flags to keep track of whether turbo * Flags to keep track of whether turbo
* was toggled on or off * buttons toggled on or off.
* p0 - Player 1 *
* p1 - Player 2
* There are two values in array * There are two values in array
* for Turbo A and Turbo B for * for Turbo A and Turbo B for
* each player * each player
*/ */
unsigned char turbo_p0_toggle[] = { 0, 0 }; #define TURBO_BUTTONS 2
unsigned char turbo_p1_toggle[] = { 0, 0 }; unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
static void FCEUD_UpdateInput(void) static void FCEUD_UpdateInput(void)
{ {
unsigned p, i; unsigned p, i;
unsigned char pad[4]; unsigned char pad[4];
pad[0] = pad[1] = pad[2] = pad[3] = 0; for (p = 0; p < MAX_PLAYERS; p++)
pad[p] = 0; /* reset pads */
poll_cb(); poll_cb();
for (p = 0; p < 4; p++) for (p = 0; p < MAX_PLAYERS; p++)
{ {
for ( i = 0; i < 8; i++) for ( i = 0; i < 8; i++)
pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0; pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
}
/* /* Turbo A and Turbo B buttons are
* Turbo A and Turbo B buttons are * mapped to Joypad X and Joypad Y
* mapped to Joypad X and Joypad Y * in RetroArch joypad.
* in RetroArch joypad. *
* * We achieve this by keeping track of
* We achieve this by keeping track of * the number of times it increments
* the number of times it increments * the toggle counter and fire or not fire
* the toggle counter and fire or not fire * depending on whether the delay value has
* depending on whether the delay value has * been reached.
* been reached. */
*/
if (turbo_enabler == 1 || turbo_enabler == 3) if (turbo_enabler[p] == 1)
{
/* Handle turbo buttons - player 1 */
for ( i = 8; i < 10; i++)
{ {
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro)) /* Handle Turbo A & B buttons */
for ( i = 8; i < 10; i++)
{ {
if (turbo_p0_toggle[i-8] == 0) if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
pad[0] |= bindmap[i].nes;
turbo_p0_toggle[i-8]++;
if (turbo_p0_toggle[i-8] > turbo_delay)
{ {
/* Reset the toggle if if (turbo_button_toggle[p][i-8] == 0)
* delay value is reached */ pad[p] |= bindmap[i].nes;
pad[0] |= bindmap[i].nes; turbo_button_toggle[p][i-8]++;
turbo_p0_toggle[i-8] = 0; if (turbo_button_toggle[p][i-8] > turbo_delay)
/* Reset the toggle if delay value is reached */
turbo_button_toggle[p][i-8] = 0;
} }
else
/* If the button is not pressed, just reset the toggle */
turbo_button_toggle[p][i-8] = 0;
} }
else
/* If the button is not pressed, just reset the toggle */
turbo_p0_toggle[i-8] = 0;
}
}
if (turbo_enabler == 2 || turbo_enabler == 3)
{
/* Handle turbo buttons - player 2 */
for ( i = 8; i < 10; i++)
{
if (input_cb(1, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
{
if (turbo_p1_toggle[i-8] == 0)
pad[1] |= bindmap[i].nes;
turbo_p1_toggle[i-8]++;
if (turbo_p1_toggle[i-8] > turbo_delay)
{
/* Reset the toggle if
* delay value is reached */
pad[1] |= bindmap[i].nes;
turbo_p1_toggle[i-8] = 0;
}
}
else
/* If the button is not pressed, just reset the toggle */
turbo_p1_toggle[i-8] = 0;
} }
} }