Fix audio states in VRC6

This commit is contained in:
retro-wertz
2018-12-05 15:52:20 +08:00
parent 1993f31352
commit 095fd57117

View File

@@ -49,10 +49,8 @@ static uint8 vpsg1[8];
static uint8 vpsg2[4]; static uint8 vpsg2[4];
static int32 cvbc[3]; static int32 cvbc[3];
static int32 vcount[3]; static int32 vcount[3];
static int32 dcount[2]; static int32 dcount[3];
static int32 saw1phaseacc;
static int32 phaseacc; static int32 phaseacc;
static uint8 b3; /* clock counter, resets phaseacc on the 7th clock */
static SFORMAT SStateRegs[] = static SFORMAT SStateRegs[] =
{ {
@@ -64,12 +62,11 @@ static SFORMAT SStateRegs[] =
{ &cvbc[2], 4 | FCEUSTATE_RLSB, "BC03" }, { &cvbc[2], 4 | FCEUSTATE_RLSB, "BC03" },
{ &dcount[0], 4 | FCEUSTATE_RLSB, "DCT0" }, { &dcount[0], 4 | FCEUSTATE_RLSB, "DCT0" },
{ &dcount[1], 4 | FCEUSTATE_RLSB, "DCT1" }, { &dcount[1], 4 | FCEUSTATE_RLSB, "DCT1" },
{ &dcount[2], 4 | FCEUSTATE_RLSB, "DCT2" },
{ &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" }, { &vcount[0], 4 | FCEUSTATE_RLSB, "VCT0" },
{ &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" }, { &vcount[1], 4 | FCEUSTATE_RLSB, "VCT1" },
{ &vcount[2], 4 | FCEUSTATE_RLSB, "VCT1" }, { &vcount[2], 4 | FCEUSTATE_RLSB, "VCT2" },
{ &saw1phaseacc, 4| FCEUSTATE_RLSB, "SAW1" }, { &phaseacc, 4 | FCEUSTATE_RLSB, "ACCU" },
{ &phaseacc, 4 | FCEUSTATE_RLSB, "PACC" },
{ &b3, 1, "CLKC" },
{ 0 } { 0 }
}; };
@@ -235,20 +232,20 @@ static void DoSawV(void) {
freq3 = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1); freq3 = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1);
for (V = start; V < end; V++) { for (V = start; V < end; V++) {
saw1phaseacc -= nesincsize; vcount[2] -= nesincsize;
if (saw1phaseacc <= 0) { if (vcount[2] <= 0) {
int32 t; int32 t;
rea: rea:
t = freq3; t = freq3;
t <<= 18; t <<= 18;
saw1phaseacc += t; vcount[2] += t;
phaseacc += vpsg2[0] & 0x3f; phaseacc += vpsg2[0] & 0x3f;
b3++; dcount[2]++;
if (b3 == 7) { if (dcount[2] == 7) {
b3 = 0; dcount[2] = 0;
phaseacc = 0; phaseacc = 0;
} }
if (saw1phaseacc <= 0) if (vcount[2] <= 0)
goto rea; goto rea;
duff = (((phaseacc >> 3) & 0x1f) << 4) * 6 / 8; duff = (((phaseacc >> 3) & 0x1f) << 4) * 6 / 8;
} }
@@ -304,9 +301,9 @@ static void DoSawVHQ(void) {
if (vcount[2] <= 0) { if (vcount[2] <= 0) {
vcount[2] = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1) << 1; vcount[2] = (vpsg2[1] + ((vpsg2[2] & 15) << 8) + 1) << 1;
phaseacc += vpsg2[0] & 0x3f; phaseacc += vpsg2[0] & 0x3f;
b3++; dcount[2]++;
if (b3 == 7) { if (dcount[2] == 7) {
b3 = 0; dcount[2] = 0;
phaseacc = 0; phaseacc = 0;
} }
} }
@@ -315,7 +312,6 @@ static void DoSawVHQ(void) {
cvbc[2] = SOUNDTS; cvbc[2] = SOUNDTS;
} }
void VRC6Sound(int Count) { void VRC6Sound(int Count) {
int x; int x;
@@ -343,6 +339,7 @@ static void VRC6_ESI(void) {
GameExpSound.HiFill = VRC6SoundHQ; GameExpSound.HiFill = VRC6SoundHQ;
GameExpSound.HiSync = VRC6SyncHQ; GameExpSound.HiSync = VRC6SyncHQ;
phaseacc = 0;
memset(cvbc, 0, sizeof(cvbc)); memset(cvbc, 0, sizeof(cvbc));
memset(vcount, 0, sizeof(vcount)); memset(vcount, 0, sizeof(vcount));
memset(dcount, 0, sizeof(dcount)); memset(dcount, 0, sizeof(dcount));
@@ -368,8 +365,8 @@ void Mapper24_Init(CartInfo *info) {
MapIRQHook = VRC6IRQHook; MapIRQHook = VRC6IRQHook;
VRC6_ESI(); VRC6_ESI();
GameStateRestore = StateRestore; GameStateRestore = StateRestore;
AddExState(&SStateRegs, ~0, 0, 0);
AddExState(&StateRegs, ~0, 0, 0); AddExState(&StateRegs, ~0, 0, 0);
AddExState(&SStateRegs, ~0, 0, 0);
} }
void Mapper26_Init(CartInfo *info) { void Mapper26_Init(CartInfo *info) {
@@ -388,8 +385,8 @@ void Mapper26_Init(CartInfo *info) {
info->SaveGame[0] = WRAM; info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE; info->SaveGameLen[0] = WRAMSIZE;
} }
AddExState(&SStateRegs, ~0, 0, 0);
AddExState(&StateRegs, ~0, 0, 0); AddExState(&StateRegs, ~0, 0, 0);
AddExState(&SStateRegs, ~0, 0, 0);
} }
void NSFVRC6_Init(void) { void NSFVRC6_Init(void) {