libretro.c: Input updates

- some assorted libretro-related input updates and refactoring
This commit is contained in:
negativeExponent
2020-05-05 13:35:30 +08:00
parent 99347130c3
commit 048d9d9c82
2 changed files with 100 additions and 108 deletions

View File

@@ -5,6 +5,9 @@
#include <stdarg.h>
#include <libretro.h>
#include <streams/memory_stream.h>
#include <libretro_dipswitch.h>
#include <libretro_core_options.h>
#include "../../fceu.h"
#include "../../fceu-endian.h"
@@ -28,11 +31,6 @@
#include "libretro-common/include/libretro_gskit_ps2.h"
#endif
#include "libretro-common/include/streams/memory_stream.h"
#include "libretro_dipswitch.h"
#include "libretro_core_options.h"
#define MAX_PLAYERS 4 /* max supported players */
#define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */
@@ -73,16 +71,67 @@ static bool use_overscan;
static bool overscan_h;
static bool overscan_v;
#endif
static bool up_down_allowed = false;
static bool use_raw_palette;
static bool use_par;
static bool enable_4player = false;
static unsigned turbo_enabler[MAX_PLAYERS] = {0};
static unsigned turbo_delay = 0;
static unsigned input_type[MAX_PLAYERS + 1] = {0}; /* 4-players + famicom expansion */
/*
* Flags to keep track of whether turbo
* buttons toggled on or off.
*
* There are two values in array
* for Turbo A and Turbo B for
* each player
*/
#define MAX_BUTTONS 8
#define TURBO_BUTTONS 2
unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
typedef struct
{
unsigned retro;
unsigned nes;
} keymap;
static const keymap turbomap[] = {
{ RETRO_DEVICE_ID_JOYPAD_X, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_Y, JOY_B },
};
static const keymap bindmap[] = {
{ RETRO_DEVICE_ID_JOYPAD_A, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_B, JOY_B },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, JOY_SELECT },
{ RETRO_DEVICE_ID_JOYPAD_START, JOY_START },
{ RETRO_DEVICE_ID_JOYPAD_UP, JOY_UP },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, JOY_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, JOY_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, JOY_RIGHT },
};
typedef struct {
bool enable_4player; /* four-score / 4-player adapter used */
bool up_down_allowed; /* disabled simultaneous up+down and left+right dpad combinations */
/* turbo related */
uint32_t turbo_enabler[MAX_PLAYERS];
uint32_t turbo_delay;
uint32_t type[MAX_PLAYERS + 1]; /* 4-players + famicom expansion */
/* input data */
uint8_t JSReturn[MAX_PLAYERS]; /* 1-4 player data */
uint32_t MouseData[MAX_PORTS][3]; /* nes mouse data */
uint32_t FamicomData; /* Famicom expansion port data */
} NES_INPUT_T;
static NES_INPUT_T nes_input = { 0 };
enum RetroZapperInputModes{RetroLightgun, RetroMouse, RetroPointer};
static enum RetroZapperInputModes zappermode = RetroLightgun;
static bool libretro_supports_bitmasks = false;
/* emulator-specific variables */
const size_t PPU_BIT = 1ULL << 31ULL;
@@ -126,12 +175,8 @@ static unsigned sndvolume;
unsigned swapDuty;
static int32_t *sound = 0;
static uint32_t JSReturn = 0;
static uint32_t Dummy = 0;
static uint32_t MouseData[MAX_PORTS][3] = { {0} };
static uint32_t fc_MouseData[3] = {0};
static uint32_t current_palette = 0;
static unsigned serialize_size;
int PPUViewScanline=0;
@@ -653,8 +698,6 @@ static void ResetPalette(void)
#endif
}
static bool libretro_supports_bitmasks = false;
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
@@ -685,7 +728,7 @@ void retro_set_input_state(retro_input_state_t cb)
static void update_nes_controllers(unsigned port, unsigned device)
{
input_type[port] = device;
nes_input.type[port] = device;
if (port < 4)
{
@@ -696,17 +739,17 @@ static void update_nes_controllers(unsigned port, unsigned device)
FCEU_printf(" Player %u: None Connected\n", port + 1);
break;
case RETRO_DEVICE_ZAPPER:
FCEUI_SetInput(port, SI_ZAPPER, MouseData[port], 1);
FCEUI_SetInput(port, SI_ZAPPER, nes_input.MouseData[port], 1);
FCEU_printf(" Player %u: Zapper\n", port + 1);
break;
case RETRO_DEVICE_ARKANOID:
FCEUI_SetInput(port, SI_ARKANOID, MouseData[port], 0);
FCEUI_SetInput(port, SI_ARKANOID, nes_input.MouseData[port], 0);
FCEU_printf(" Player %u: Arkanoid\n", port + 1);
break;
case RETRO_DEVICE_GAMEPAD:
default:
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, (uint32_t*)nes_input.JSReturn, 0);
FCEU_printf(" Player %u: Gamepad\n", port + 1);
break;
}
@@ -717,19 +760,19 @@ static void update_nes_controllers(unsigned port, unsigned device)
switch (device)
{
case RETRO_DEVICE_FC_ARKANOID:
FCEUI_SetInputFC(SIFC_ARKANOID, fc_MouseData, 0);
FCEUI_SetInputFC(SIFC_ARKANOID, &nes_input.FamicomData, 0);
FCEU_printf(" Famicom Expansion: Arkanoid\n");
break;
case RETRO_DEVICE_FC_SHADOW:
FCEUI_SetInputFC(SIFC_SHADOW, fc_MouseData, 1);
FCEUI_SetInputFC(SIFC_SHADOW, &nes_input.FamicomData, 1);
FCEU_printf(" Famicom Expansion: (Bandai) Hyper Shot\n");
break;
case RETRO_DEVICE_FC_OEKAKIDS:
FCEUI_SetInputFC(SIFC_OEKAKIDS, fc_MouseData, 1);
FCEUI_SetInputFC(SIFC_OEKAKIDS, &nes_input.FamicomData, 1);
FCEU_printf(" Famicom Expansion: Oeka Kids Tablet\n");
break;
case RETRO_DEVICE_FC_4PLAYERS:
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
FCEUI_SetInputFC(SIFC_4PLAYER, (uint32_t*)nes_input.JSReturn, 0);
FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n");
break;
case RETRO_DEVICE_NONE:
@@ -797,18 +840,18 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
/* This section automatically enables 4players support
* when player 3 or 4 used */
input_type[port] = RETRO_DEVICE_NONE;
nes_input.type[port] = RETRO_DEVICE_NONE;
if (device == RETRO_DEVICE_AUTO)
{
if (enable_4player)
input_type[port] = RETRO_DEVICE_GAMEPAD;
if (nes_input.enable_4player)
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
}
else if (device == RETRO_DEVICE_GAMEPAD)
input_type[port] = RETRO_DEVICE_GAMEPAD;
nes_input.type[port] = RETRO_DEVICE_GAMEPAD;
FCEU_printf(" Player %u: %s\n", port + 1,
(input_type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad");
(nes_input.type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad");
}
else /* do famicom controllers here */
{
@@ -818,14 +861,14 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
update_nes_controllers(4, fc_to_libretro(GameInfo->inputfc));
}
if (input_type[2] == RETRO_DEVICE_GAMEPAD
|| input_type[3] == RETRO_DEVICE_GAMEPAD)
if (nes_input.type[2] == RETRO_DEVICE_GAMEPAD
|| nes_input.type[3] == RETRO_DEVICE_GAMEPAD)
FCEUI_DisableFourScore(0);
else
FCEUI_DisableFourScore(1);
/* check if famicom 4player adapter is used */
if (input_type[4] == RETRO_DEVICE_FC_4PLAYERS)
if (nes_input.type[4] == RETRO_DEVICE_FC_4PLAYERS)
FCEUI_DisableFourScore(1);
}
}
@@ -1083,18 +1126,6 @@ void retro_reset(void)
ResetNES();
}
typedef struct
{
unsigned retro;
unsigned nes;
} keymap;
static const keymap turbomap[] = {
{ RETRO_DEVICE_ID_JOYPAD_X, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_Y, JOY_B },
};
static void set_apu_channels(int chan)
{
FSettings.SquareVolume[1] = (chan & 1) ? 256 : 0;
@@ -1206,11 +1237,9 @@ static void check_variables(bool startup)
var.key = "fceumm_up_down_allowed";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
up_down_allowed = (!strcmp(var.value, "enabled")) ? true : false;
}
nes_input.up_down_allowed = (!strcmp(var.value, "enabled")) ? true : false;
else
up_down_allowed = false;
nes_input.up_down_allowed = false;
var.key = "fceumm_nospritelimit";
@@ -1333,32 +1362,24 @@ static void check_variables(bool startup)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
turbo_enabler[0] = 0;
turbo_enabler[1] = 0;
nes_input.turbo_enabler[0] = 0;
nes_input.turbo_enabler[1] = 0;
if (!strcmp(var.value, "Player 1"))
{
turbo_enabler[0] = 1;
turbo_enabler[1] = 0;
}
nes_input.turbo_enabler[0] = 1;
else if (!strcmp(var.value, "Player 2"))
{
turbo_enabler[0] = 0;
turbo_enabler[1] = 1;
}
nes_input.turbo_enabler[1] = 1;
else if (!strcmp(var.value, "Both"))
{
turbo_enabler[0] = 1;
turbo_enabler[1] = 1;
nes_input.turbo_enabler[0] = 1;
nes_input.turbo_enabler[1] = 1;
}
}
var.key = "fceumm_turbo_delay";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
turbo_delay = atoi(var.value);
}
nes_input.turbo_delay = atoi(var.value);
var.key = "fceumm_region";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
@@ -1419,9 +1440,7 @@ static void check_variables(bool startup)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != swapDuty)
{
swapDuty = newval;
}
}
var.key = key;
@@ -1434,9 +1453,7 @@ static void check_variables(bool startup)
key[strlen("fceumm_apu_")] = '1' + i;
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp(var.value, "disabled"))
{
enable_apu &= ~(1 << i);
}
}
set_apu_channels(enable_apu);
@@ -1602,33 +1619,18 @@ void get_mouse_input(unsigned port, uint32_t *zapdata)
}
}
/*
* Flags to keep track of whether turbo
* buttons toggled on or off.
*
* There are two values in array
* for Turbo A and Turbo B for
* each player
*/
#define MAX_BUTTONS 8
#define TURBO_BUTTONS 2
unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
static void FCEUD_UpdateInput(void)
{
unsigned player, port;
poll_cb();
JSReturn = 0;
/* nes gamepad */
for (player = 0; player < MAX_PLAYERS; player++)
{
int i = 0;
uint8_t input_buf = 0;
int player_enabled = (input_type[player] == RETRO_DEVICE_GAMEPAD) || (input_type[player] == RETRO_DEVICE_JOYPAD);
int player_enabled = (nes_input.type[player] == RETRO_DEVICE_GAMEPAD) || (nes_input.type[player] == RETRO_DEVICE_JOYPAD);
if (player_enabled)
{
@@ -1657,16 +1659,6 @@ static void FCEUD_UpdateInput(void)
}
else
{
static const keymap bindmap[] = {
{ RETRO_DEVICE_ID_JOYPAD_A, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_B, JOY_B },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, JOY_SELECT },
{ RETRO_DEVICE_ID_JOYPAD_START, JOY_START },
{ RETRO_DEVICE_ID_JOYPAD_UP, JOY_UP },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, JOY_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, JOY_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, JOY_RIGHT },
};
for (i = 0; i < MAX_BUTTONS; i++)
input_buf |= input_cb(player, RETRO_DEVICE_JOYPAD, 0,
bindmap[i].retro) ? bindmap[i].nes : 0;
@@ -1683,7 +1675,7 @@ static void FCEUD_UpdateInput(void)
* been reached.
*/
if (turbo_enabler[player])
if (nes_input.turbo_enabler[player])
{
/* Handle Turbo A & B buttons */
for (i = 0; i < TURBO_BUTTONS; i++)
@@ -1693,7 +1685,7 @@ static void FCEUD_UpdateInput(void)
if (!turbo_button_toggle[player][i])
input_buf |= turbomap[i].nes;
turbo_button_toggle[player][i]++;
turbo_button_toggle[player][i] %= turbo_delay + 1;
turbo_button_toggle[player][i] %= nes_input.turbo_delay + 1;
}
else
/* If the button is not pressed, just reset the toggle */
@@ -1702,7 +1694,7 @@ static void FCEUD_UpdateInput(void)
}
}
if (!up_down_allowed)
if (!nes_input.up_down_allowed)
{
if (input_buf & (JOY_UP))
if (input_buf & (JOY_DOWN))
@@ -1712,28 +1704,28 @@ static void FCEUD_UpdateInput(void)
input_buf &= ~((JOY_LEFT ) | (JOY_RIGHT));
}
JSReturn |= (input_buf & 0xff) << (player << 3);
nes_input.JSReturn[player] = input_buf;
}
/* other inputs*/
for (port = 0; port < MAX_PORTS; port++)
{
switch (input_type[port])
switch (nes_input.type[port])
{
case RETRO_DEVICE_ARKANOID:
case RETRO_DEVICE_ZAPPER:
get_mouse_input(port, MouseData[port]);
get_mouse_input(port, nes_input.MouseData[port]);
break;
}
}
/* famicom inputs */
switch (input_type[4])
switch (nes_input.type[4])
{
case RETRO_DEVICE_FC_ARKANOID:
case RETRO_DEVICE_FC_OEKAKIDS:
case RETRO_DEVICE_FC_SHADOW:
get_mouse_input(0, fc_MouseData);
get_mouse_input(0, &nes_input.FamicomData);
break;
}
@@ -2370,8 +2362,8 @@ bool retro_load_game(const struct retro_game_info *game)
}
for (i = 0; i < MAX_PORTS; i++) {
FCEUI_SetInput(i, SI_GAMEPAD, &JSReturn, 0);
input_type[i] = RETRO_DEVICE_JOYPAD;
FCEUI_SetInput(i, SI_GAMEPAD, (uint32_t*)nes_input.JSReturn, 0);
nes_input.type[i] = RETRO_DEVICE_JOYPAD;
}
external_palette_exist = ipalette;
@@ -2396,7 +2388,7 @@ bool retro_load_game(const struct retro_game_info *game)
if (fourscore_db_list[i].crc == iNESCart.CRC32)
{
FCEUI_DisableFourScore(0);
enable_4player = true;
nes_input.enable_4player = true;
break;
}
}
@@ -2406,8 +2398,8 @@ bool retro_load_game(const struct retro_game_info *game)
if (famicom_4p_db_list[i].crc == iNESCart.CRC32)
{
GameInfo->inputfc = SIFC_4PLAYER;
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
enable_4player = true;
FCEUI_SetInputFC(SIFC_4PLAYER, (uint32_t*)nes_input.JSReturn, 0);
nes_input.enable_4player = true;
break;
}
}