update (#483)
* Fix missing GameStateRestore * Add mapper 403 Co-authored-by: negativeExponent <negativeExponent@users.noreply.github.com>
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81
src/boards/403.c
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81
src/boards/403.c
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/* FCEUmm - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2022 negativeExponent
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* NES 2.0 Mapper 403 denotes the 89433 circuit board with up to 1 MiB PRG-ROM and 32 KiB of CHR-RAM, bankable with 8 KiB granularity.
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*
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* Tetris Family - 玩家 19-in-1 智瑟實典 (NO-1683)
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* Sachen Superpack (versions A-C)
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*/
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#include "mapinc.h"
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static uint8 reg[3];
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static void Sync(void) {
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uint8 prg = reg[0];
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uint8 chr = reg[1];
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uint8 mode = reg[2];
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/* NROM-128 */
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if (mode & 1) {
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setprg16(0x8000, prg >> 1);
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setprg16(0xC000, prg >> 1);
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/* NROM-256 */
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} else
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setprg32(0x8000, prg >> 2);
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setchr8(chr);
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setmirror(((mode >> 4) & 1) ^ 1);
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}
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static DECLFW(M403Write4) {
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reg[A & 3] = V;
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Sync();
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}
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static DECLFW(M403Write8) {
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if (reg[2] & 4) {
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reg[1] = V;
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Sync();
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}
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}
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static void M403Reset(void) {
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reg[0] = reg[1] = reg[2] = 0;
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Sync();
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}
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static void M403Power(void) {
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reg[0] = reg[1] = reg[2] = 0;
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x4100, 0x4103, M403Write4);
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SetWriteHandler(0x8000, 0xFFFF, M403Write8);
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}
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static void StateRestore(void) {
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Sync();
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}
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void Mapper403_Init(CartInfo *info) {
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info->Reset = M403Reset;
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info->Power = M403Power;
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GameStateRestore = StateRestore;
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AddExState(®, 3, 0, "REGS");
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}
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