2014-03-30 22:15:17 +02:00
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _FCEU_STATE_H_
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#define _FCEU_STATE_H_
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2014-03-30 22:29:30 +02:00
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#include "fceu-memory.h"
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2014-03-30 22:15:17 +02:00
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void FCEUSS_Save(char *);
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int FCEUSS_Load(char *);
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int FCEUSS_SaveFP(MEM_TYPE *);
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int FCEUSS_LoadFP(MEM_TYPE *);
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extern int CurrentState;
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void FCEUSS_CheckStates(void);
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typedef struct {
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void *v;
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uint32 s;
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char desc[4];
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} SFORMAT;
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void ResetExState(void (*PreSave)(void), void (*PostSave)(void));
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void AddExState(void *v, uint32 s, int type, char *desc);
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#define FCEUSTATE_RLSB 0x80000000
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void FCEU_DrawSaveStates(uint8 *XBuf);
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#endif
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