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ci-libretro-fceumm/src/palette.c

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002,2003 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <math.h>
#include <string/stdstring.h>
#include <file/file_path.h>
#include <streams/file_stream.h>
#include "fceu-types.h"
#include "fceu.h"
#include "general.h"
#include "driver.h"
#include "palette.h"
#include "palettes/palettes.h"
/* These are dynamically filled/generated palettes: */
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pal palettei[64]; /* Custom palette for an individual game. */
pal palettec[64]; /* Custom "global" palette. */
static void ChoosePalette(void);
static void WritePalette(void);
uint8 pale = 0;
pal *palo;
static pal *palpoint[8] =
{
palette,
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rp2c04_0001,
rp2c04_0002,
rp2c04_0003,
rp2c04_0004,
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rp2c03,
};
void FCEUI_SetPaletteArray(uint8 *pal) {
if (!pal)
palpoint[0] = palette;
else {
int x;
palpoint[0] = palettec;
for (x = 0; x < 64; x++) {
palpoint[0][x].r = *((uint8*)pal + x + x + x);
palpoint[0][x].g = *((uint8*)pal + x + x + x + 1);
palpoint[0][x].b = *((uint8*)pal + x + x + x + 2);
}
}
FCEU_ResetPalette();
}
static uint8 lastd = 0;
void SetNESDeemph(uint8 d, int force) {
static uint16 rtmul[7] = { 32768 * 1.239, 32768 * .794, 32768 * 1.019, 32768 * .905, 32768 * 1.023, 32768 * .741, 32768 * .75 };
static uint16 gtmul[7] = { 32768 * .915, 32768 * 1.086, 32768 * .98, 32768 * 1.026, 32768 * .908, 32768 * .987, 32768 * .75 };
static uint16 btmul[7] = { 32768 * .743, 32768 * .882, 32768 * .653, 32768 * 1.277, 32768 * .979, 32768 * .101, 32768 * .75 };
uint32 r, g, b;
int x;
/* If it's not forced(only forced when the palette changes),
don't waste cpu time if the same deemphasis bits are set as the last call. */
if (!force) {
if (d == lastd)
return;
} else { /* Only set this when palette has changed. */
r = rtmul[6];
g = rtmul[6];
b = rtmul[6];
for (x = 0; x < 0x40; x++) {
uint32 m, n, o;
m = palo[x].r;
n = palo[x].g;
o = palo[x].b;
m = (m * r) >> 15;
n = (n * g) >> 15;
o = (o * b) >> 15;
if (m > 0xff) m = 0xff;
if (n > 0xff) n = 0xff;
if (o > 0xff) o = 0xff;
FCEUD_SetPalette(x | 0xC0, m, n, o);
}
}
if (!d) return; /* No deemphasis, so return. */
r = rtmul[d - 1];
g = gtmul[d - 1];
b = btmul[d - 1];
for (x = 0; x < 0x40; x++) {
uint32 m, n, o;
m = palo[x].r;
n = palo[x].g;
o = palo[x].b;
m = (m * r) >> 15;
n = (n * g) >> 15;
o = (o * b) >> 15;
if (m > 0xff) m = 0xff;
if (n > 0xff) n = 0xff;
if (o > 0xff) o = 0xff;
FCEUD_SetPalette(x | 0x40, m, n, o);
}
lastd = d;
}
int ipalette = 0;
void FCEU_LoadGamePalette(void) {
uint8 ptmp[192];
RFILE *fp = NULL;
char *fn = NULL;
ipalette = 0;
fn = FCEU_MakeFName(FCEUMKF_PALETTE, 0, 0);
if (!string_is_empty(fn) && path_is_valid(fn))
fp = filestream_open(fn,
RETRO_VFS_FILE_ACCESS_READ,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (fp) {
int x;
filestream_read(fp, ptmp, 192);
filestream_close(fp);
for (x = 0; x < 64; x++) {
palettei[x].r = ptmp[x + x + x];
palettei[x].g = ptmp[x + x + x + 1];
palettei[x].b = ptmp[x + x + x + 2];
}
ipalette = 1;
}
free(fn);
}
void FCEU_ResetPalette(void) {
if (GameInfo) {
ChoosePalette();
WritePalette();
}
}
static void ChoosePalette(void) {
if (GameInfo->type == GIT_NSF)
palo = 0;
else if (ipalette)
palo = palettei;
else
palo = palpoint[pale];
}
void WritePalette(void) {
int x;
for (x = 0; x < 7; x++)
FCEUD_SetPalette(x, unvpalette[x].r, unvpalette[x].g, unvpalette[x].b);
if (GameInfo->type == GIT_NSF) {
} else {
for (x = 0; x < 64; x++)
FCEUD_SetPalette(128 + x, palo[x].r, palo[x].g, palo[x].b);
SetNESDeemph(lastd, 1);
}
}