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ci-libretro-fceumm/src/fds.c

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "fds.h"
#include "sound.h"
#include "general.h"
#include "state.h"
#include "file.h"
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#include "fceu-memory.h"
#include "cart.h"
#include "md5.h"
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/* TODO: Add code to put a delay in between the time a disk is inserted
* and the when it can be successfully read/written to. This should
* prevent writes to wrong places OR add code to prevent disk ejects
* when the virtual motor is on(mmm...virtual motor).
*/
static DECLFR(FDSRead4030);
static DECLFR(FDSRead4031);
static DECLFR(FDSRead4032);
static DECLFR(FDSRead4033);
static DECLFW(FDSWrite);
static DECLFW(FDSWaveWrite);
static DECLFR(FDSWaveRead);
static DECLFR(FDSSRead);
static DECLFW(FDSSWrite);
static void FDSInit(void);
static void FDSClose(void);
static void FP_FASTAPASS(1) FDSFix(int a);
static uint8 FDSRegs[6];
static int32 IRQLatch, IRQCount;
static uint8 IRQa;
static uint8 *FDSROM = NULL;
static uint32 FDSROMSize = 0;
static uint8 *FDSRAM = NULL;
static uint32 FDSRAMSize;
static uint8 *FDSBIOS = NULL;
static uint32 FDSBIOSsize;
static uint8 *CHRRAM = NULL;
static uint32 CHRRAMSize;
/* Original disk data backup, to help in creating save states. */
static uint8 *diskdatao[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static uint8 *diskdata[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
static uint32 TotalSides;
static uint8 DiskWritten = 0; /* Set to 1 if disk was written to. */
static uint8 writeskip;
static int32 DiskPtr;
static int32 DiskSeekIRQ;
static uint8 SelectDisk, InDisk;
/* dec-12-19 */
/* 4024(w), 4025(w), 4031(r) by dink(fbneo) */
/* remove this and old code after testing phase */
#define USE_DINK
enum FDS_DiskBlockIDs {
DSK_INIT = 0,
DSK_VOLUME,
DSK_FILECNT,
DSK_FILEHDR,
DSK_FILEDATA
};
static uint8 mapperFDS_control; /* 4025(w) control register */
static uint16 mapperFDS_filesize; /* size of file being read/written */
static uint8 mapperFDS_block; /* block-id of current block */
static uint16 mapperFDS_blockstart; /* start-address of current block */
static uint16 mapperFDS_blocklen; /* length of current block */
static uint16 mapperFDS_diskaddr; /* current address relative to blockstart */
static uint8 mapperFDS_diskaccess; /* disk needs to be accessed at least once before writing */
#define GET_FDS_DISK() (diskdata[InDisk][mapperFDS_blockstart + mapperFDS_diskaddr])
#define FDS_DISK_INSERTED (InDisk != 255)
uint32 lastDiskPtrRead, lastDiskPtrWrite;
#define DC_INC 1
#define BYTES_PER_SIDE 65500
uint8 *FDSROM_ptr(void) {
return (FDSROM);
}
uint32 FDSROM_size(void) {
return (FDSROMSize);
}
void FDSGI(int h) {
switch (h) {
case GI_CLOSE: FDSClose(); break;
case GI_POWER: FDSInit(); break;
}
}
static void FDSStateRestore(int version) {
int x;
setmirror(((FDSRegs[5] & 8) >> 3) ^ 1);
if (version >= 9810)
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
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void FDSSound(int a);
void FDSSoundReset(void);
void FDSSoundStateAdd(void);
static void RenderSound(void);
static void RenderSoundHQ(void);
static void FDSInit(void) {
memset(FDSRegs, 0, sizeof(FDSRegs));
lastDiskPtrRead = lastDiskPtrWrite = writeskip = DiskPtr = DiskSeekIRQ = 0;
setmirror(1);
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setprg8(0xE000, 0); /* BIOS */
setprg32r(1, 0x6000, 0); /* 32KB RAM */
setchr8(0); /* 8KB CHR RAM */
MapIRQHook = FDSFix;
GameStateRestore = FDSStateRestore;
SetReadHandler(0x4030, 0x4030, FDSRead4030);
SetReadHandler(0x4031, 0x4031, FDSRead4031);
SetReadHandler(0x4032, 0x4032, FDSRead4032);
SetReadHandler(0x4033, 0x4033, FDSRead4033);
SetWriteHandler(0x4020, 0x4025, FDSWrite);
SetWriteHandler(0x6000, 0xDFFF, CartBW);
SetReadHandler(0x6000, 0xFFFF, CartBR);
IRQCount = IRQLatch = IRQa = 0;
FDSSoundReset();
InDisk = 0;
SelectDisk = 0;
#ifdef USE_DINK
mapperFDS_control = 0;
mapperFDS_filesize = 0;
mapperFDS_block = 0;
mapperFDS_blockstart = 0;
mapperFDS_blocklen = 0;
mapperFDS_diskaddr = 0;
mapperFDS_diskaccess = 0;
#endif
}
void FCEU_FDSInsert(int oride) {
if (InDisk == 255) {
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
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FCEU_DispMessage("Disk %d of %d Side %s Inserted",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
InDisk = SelectDisk;
} else {
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
2018-12-15 10:23:43 +08:00
FCEU_DispMessage("Disk %d of %d Side %s Ejected",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
InDisk = 255;
}
}
void FCEU_FDSEject(void) {
InDisk = 255;
}
void FCEU_FDSSelect(void) {
if (InDisk != 255) {
FCEU_DispMessage("Eject disk before selecting.");
return;
}
SelectDisk = ((SelectDisk + 1) % TotalSides) & 3;
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
2018-12-15 10:23:43 +08:00
FCEU_DispMessage("Disk %d of %d Side %s Selected",
1 + (SelectDisk >> 1), (TotalSides + 1) >> 1, (SelectDisk & 1) ? "B" : "A");
}
/* 2018/12/15 - update irq timings */
static void FP_FASTAPASS(1) FDSFix(int a) {
if ((IRQa & 2) && (FDSRegs[3] & 0x1)) {
if (IRQCount <= 0) {
if (!(IRQa & 1))
IRQa &= ~2; /* does not clear latch, fix Druid */
IRQCount = IRQLatch;
X6502_IRQBegin(FCEU_IQEXT);
} else {
IRQCount -= a;
}
}
if (DiskSeekIRQ > 0) {
DiskSeekIRQ -= a;
if (DiskSeekIRQ <= 0) {
if (FDSRegs[5] & 0x80) {
X6502_IRQBegin(FCEU_IQEXT2);
}
}
}
}
static DECLFR(FDSRead4030) {
uint8 ret = 0;
/* Cheap hack. */
if (X.IRQlow & FCEU_IQEXT) ret |= 1;
if (X.IRQlow & FCEU_IQEXT2) ret |= 2;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
return ret;
}
#ifndef USE_DINK
static DECLFR(FDSRead4031) {
static uint8 z = 0;
if (InDisk != 255) {
z = diskdata[InDisk][DiskPtr];
lastDiskPtrRead = DiskPtr;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
if (DiskPtr < 64999) DiskPtr++;
DiskSeekIRQ = 150;
X6502_IRQEnd(FCEU_IQEXT2);
}
}
return z;
}
#else /* USE_DISK */
static DECLFR(FDSRead4031) {
uint8 ret = 0xff;
if (FDS_DISK_INSERTED && mapperFDS_control & 0x04) {
mapperFDS_diskaccess = 1;
ret = 0;
switch (mapperFDS_block) {
case DSK_FILEHDR:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
ret = GET_FDS_DISK();
switch (mapperFDS_diskaddr) {
case 13:
mapperFDS_filesize = ret;
break;
case 14:
mapperFDS_filesize |= ret << 8;
/* char fdsfile[10]; */
/* strncpy(fdsfile, (char*)&diskdata[InDisk][mapperFDS_blockstart + 3], 8); */
/* printf("Read file: %s (size: %d)\n"), fdsfile, mapperFDS_filesize); */
break;
}
mapperFDS_diskaddr++;
}
break;
default:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
ret = GET_FDS_DISK();
mapperFDS_diskaddr++;
}
break;
}
DiskSeekIRQ = 150;
X6502_IRQEnd(FCEU_IQEXT2);
}
return ret;
}
#endif /* USE_DINK */
static DECLFR(FDSRead4032) {
uint8 ret;
ret = X.DB & ~7;
if (InDisk == 255)
ret |= 5;
if (InDisk == 255 || !(FDSRegs[5] & 1) || (FDSRegs[5] & 2))
ret |= 2;
return ret;
}
static DECLFR(FDSRead4033) {
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return 0x80; /* battery */
}
/* Begin FDS sound */
#define FDSClock (1789772.7272727272727272 / 2)
typedef struct {
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int64 cycles; /* Cycles per PCM sample */
int64 count; /* Cycle counter */
int64 envcount; /* Envelope cycle counter */
uint32 b19shiftreg60;
uint32 b24adder66;
uint32 b24latch68;
uint32 b17latch76;
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int32 clockcount; /* Counter to divide frequency by 8. */
uint8 b8shiftreg88; /* Modulation register. */
uint8 amplitude[2]; /* Current amplitudes. */
uint8 speedo[2];
uint8 mwcount;
uint8 mwstart;
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uint8 mwave[0x20]; /* Modulation waveform */
uint8 cwave[0x40]; /* Game-defined waveform(carrier) */
uint8 SPSG[0xB];
} FDSSOUND;
static FDSSOUND fdso;
#define SPSG fdso.SPSG
#define b19shiftreg60 fdso.b19shiftreg60
#define b24adder66 fdso.b24adder66
#define b24latch68 fdso.b24latch68
#define b17latch76 fdso.b17latch76
#define b8shiftreg88 fdso.b8shiftreg88
#define clockcount fdso.clockcount
#define amplitude fdso.amplitude
#define speedo fdso.speedo
void FDSSoundStateAdd(void) {
AddExState(fdso.cwave, 64, 0, "WAVE");
AddExState(fdso.mwave, 32, 0, "MWAV");
AddExState(amplitude, 2, 0, "AMPL");
AddExState(SPSG, 0xB, 0, "SPSG");
AddExState(&b8shiftreg88, 1, 0, "B88");
AddExState(&clockcount, 4, 1, "CLOC");
AddExState(&b19shiftreg60, 4, 1, "B60");
AddExState(&b24adder66, 4, 1, "B66");
AddExState(&b24latch68, 4, 1, "B68");
AddExState(&b17latch76, 4, 1, "B76");
}
static DECLFR(FDSSRead) {
switch (A & 0xF) {
case 0x0: return(amplitude[0] | (X.DB & 0xC0));
case 0x2: return(amplitude[1] | (X.DB & 0xC0));
}
return(X.DB);
}
static DECLFW(FDSSWrite) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1)
RenderSoundHQ();
else
RenderSound();
}
A -= 0x4080;
switch (A) {
case 0x0:
case 0x4:
if (V & 0x80)
amplitude[(A & 0xF) >> 2] = V & 0x3F;
break;
case 0x7:
b17latch76 = 0;
SPSG[0x5] = 0;
break;
case 0x8:
b17latch76 = 0;
fdso.mwave[SPSG[0x5] & 0x1F] = V & 0x7;
SPSG[0x5] = (SPSG[0x5] + 1) & 0x1F;
break;
}
SPSG[A] = V;
}
2017-10-15 03:13:11 +08:00
/* $4080 - Fundamental wave amplitude data register 92
* $4082 - Fundamental wave frequency data register 58
* $4083 - Same as $4082($4083 is the upper 4 bits).
*
* $4084 - Modulation amplitude data register 78
* $4086 - Modulation frequency data register 72
* $4087 - Same as $4086($4087 is the upper 4 bits)
*/
static void DoEnv() {
int x;
for (x = 0; x < 2; x++)
if (!(SPSG[x << 2] & 0x80) && !(SPSG[0x3] & 0x40)) {
static int counto[2] = { 0, 0 };
if (counto[x] <= 0) {
if (!(SPSG[x << 2] & 0x80)) {
if (SPSG[x << 2] & 0x40) {
if (amplitude[x] < 0x3F)
amplitude[x]++;
} else {
if (amplitude[x] > 0)
amplitude[x]--;
}
}
counto[x] = (SPSG[x << 2] & 0x3F);
} else
counto[x]--;
}
}
static DECLFR(FDSWaveRead) {
return(fdso.cwave[A & 0x3f] | (X.DB & 0xC0));
}
static DECLFW(FDSWaveWrite) {
if (SPSG[0x9] & 0x80)
fdso.cwave[A & 0x3f] = V & 0x3F;
}
static int ta;
static INLINE void ClockRise(void) {
if (!clockcount) {
ta++;
b19shiftreg60 = (SPSG[0x2] | ((SPSG[0x3] & 0xF) << 8));
b17latch76 = (SPSG[0x6] | ((SPSG[0x07] & 0xF) << 8)) + b17latch76;
if (!(SPSG[0x7] & 0x80)) {
int t = fdso.mwave[(b17latch76 >> 13) & 0x1F] & 7;
int t2 = amplitude[1];
int adj = 0;
if ((t & 3)) {
if ((t & 4))
adj -= (t2 * ((4 - (t & 3))));
else
adj += (t2 * ((t & 3)));
}
adj *= 2;
if (adj > 0x7F) adj = 0x7F;
if (adj < -0x80) adj = -0x80;
b8shiftreg88 = 0x80 + adj;
} else {
b8shiftreg88 = 0x80;
}
} else {
b19shiftreg60 <<= 1;
b8shiftreg88 >>= 1;
}
b24adder66 = (b24latch68 + b19shiftreg60) & 0x1FFFFFF;
}
static INLINE void ClockFall(void) {
if ((b8shiftreg88 & 1))
b24latch68 = b24adder66;
clockcount = (clockcount + 1) & 7;
}
static INLINE int32 FDSDoSound(void) {
fdso.count += fdso.cycles;
if (fdso.count >= ((int64)1 << 40)) {
dogk:
fdso.count -= (int64)1 << 40;
ClockRise();
ClockFall();
fdso.envcount--;
if (fdso.envcount <= 0) {
fdso.envcount += SPSG[0xA] * 3;
DoEnv();
}
}
if (fdso.count >= 32768) goto dogk;
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/* Might need to emulate applying the amplitude to the waveform a bit better... */
{
int k = amplitude[0];
if (k > 0x20) k = 0x20;
return (fdso.cwave[b24latch68 >> 19] * k) * 4 / ((SPSG[0x9] & 0x3) + 2);
}
}
static int32 FBC = 0;
static void RenderSound(void) {
int32 end, start;
int32 x;
start = FBC;
end = (SOUNDTS << 16) / soundtsinc;
if (end <= start)
return;
FBC = end;
if (!(SPSG[0x9] & 0x80))
for (x = start; x < end; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
t >>= 4;
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Wave[x >> 4] += t; /* (t>>2)-(t>>3); */ /* >>3; */
}
}
static void RenderSoundHQ(void) {
uint32 x;
if (!(SPSG[0x9] & 0x80))
for (x = FBC; x < SOUNDTS; x++) {
uint32 t = FDSDoSound();
t += t >> 1;
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WaveHi[x] += t; /* (t<<2)-(t<<1); */
}
FBC = SOUNDTS;
}
static void HQSync(int32 ts) {
FBC = ts;
}
void FDSSound(int c) {
RenderSound();
FBC = c;
}
static void FDS_ESI(void) {
if (FSettings.SndRate) {
if (FSettings.soundq >= 1) {
fdso.cycles = (int64)1 << 39;
} else {
fdso.cycles = ((int64)1 << 40) * FDSClock;
fdso.cycles /= FSettings.SndRate * 16;
}
}
SetReadHandler(0x4040, 0x407f, FDSWaveRead);
SetWriteHandler(0x4040, 0x407f, FDSWaveWrite);
SetWriteHandler(0x4080, 0x408A, FDSSWrite);
SetReadHandler(0x4090, 0x4092, FDSSRead);
}
void FDSSoundReset(void) {
memset(&fdso, 0, sizeof(fdso));
FDS_ESI();
GameExpSound.HiSync = HQSync;
GameExpSound.HiFill = RenderSoundHQ;
GameExpSound.Fill = FDSSound;
GameExpSound.RChange = FDS_ESI;
}
static DECLFW(FDSWrite) {
switch (A) {
case 0x4020:
IRQLatch &= 0xFF00;
IRQLatch |= V;
break;
case 0x4021:
IRQLatch &= 0xFF;
IRQLatch |= V << 8;
break;
case 0x4022:
if (FDSRegs[3] & 0x1) {
IRQa = (V & 0x3);
if (IRQa & 2) {
IRQCount = IRQLatch;
} else {
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
}
break;
case 0x4023:
if (!(V & 1)) {
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
case 0x4024:
#ifndef USE_DINK
if ((InDisk != 255) && !(FDSRegs[5] & 0x4) && (FDSRegs[3] & 0x1)) {
if (DiskPtr >= 0 && DiskPtr < 65500) {
if (writeskip)
writeskip--;
else if (DiskPtr >= 2) {
DiskWritten = 1;
diskdata[InDisk][DiskPtr - 2] = V;
lastDiskPtrWrite = DiskPtr - 2;
}
}
}
#else /* USE_DINK */
if (FDS_DISK_INSERTED && ~mapperFDS_control & 0x04) {
if (mapperFDS_diskaccess == 0) {
mapperFDS_diskaccess = 1;
break;
}
switch (mapperFDS_block) {
case DSK_FILEHDR:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
GET_FDS_DISK() = V;
switch (mapperFDS_diskaddr) {
case 13: mapperFDS_filesize = V; break;
case 14:
mapperFDS_filesize |= V << 8;
/* char fdsfile[10]; */
/* strncpy(fdsfile, (char*)&diskdata[InDisk][mapperFDS_blockstart + 3], 8); */
/* printf("Write file: %s (size: %d)\n"), fdsfile, mapperFDS_filesize); */
break;
}
mapperFDS_diskaddr++;
}
break;
default:
if (mapperFDS_diskaddr < mapperFDS_blocklen) {
GET_FDS_DISK() = V;
mapperFDS_diskaddr++;
}
break;
}
}
#endif /* USE_DINK */
break;
case 0x4025:
#ifndef USE_DINK
X6502_IRQEnd(FCEU_IQEXT2);
if (InDisk != 255) {
if (!(V & 0x40)) {
if ((FDSRegs[5] & 0x40) && !(V & 0x10)) {
DiskSeekIRQ = 200;
DiskPtr -= 2;
}
if (DiskPtr < 0) DiskPtr = 0;
}
if (!(V & 0x4)) writeskip = 2;
if (V & 2) {
DiskPtr = 0; DiskSeekIRQ = 200;
}
if (V & 0x40) DiskSeekIRQ = 200;
}
setmirror(((V >> 3) & 1) ^ 1);
#else /* USE_DINK */
X6502_IRQEnd(FCEU_IQEXT2);
if (FDS_DISK_INSERTED) {
if (V & 0x40 && ~mapperFDS_control & 0x40) {
mapperFDS_diskaccess = 0;
DiskSeekIRQ = 150;
/* blockstart - address of block on disk
* diskaddr - address relative to blockstart
* _block -> _blockID ?
*/
mapperFDS_blockstart += mapperFDS_diskaddr;
mapperFDS_diskaddr = 0;
mapperFDS_block++;
if (mapperFDS_block > DSK_FILEDATA)
mapperFDS_block = DSK_FILEHDR;
switch (mapperFDS_block) {
case DSK_VOLUME:
mapperFDS_blocklen = 0x38;
break;
case DSK_FILECNT:
mapperFDS_blocklen = 0x02;
break;
case DSK_FILEHDR:
mapperFDS_blocklen = 0x10;
break;
case DSK_FILEDATA: /* <blockid><filedata> */
mapperFDS_blocklen = 0x01 + mapperFDS_filesize;
break;
}
}
if (V & 0x02) { /* transfer reset */
mapperFDS_block = DSK_INIT;
mapperFDS_blockstart = 0;
mapperFDS_blocklen = 0;
mapperFDS_diskaddr = 0;
DiskSeekIRQ = 150;
}
if (V & 0x40) { /* turn on motor */
DiskSeekIRQ = 150;
}
}
mapperFDS_control = V;
setmirror(((V >> 3) & 1) ^ 1);
#endif /* USE_DINK */
break;
}
FDSRegs[A & 7] = V;
}
struct codes_t {
uint8 code;
char *name;
};
static const struct codes_t list[] = {
{ 0x01, "Nintendo" },
{ 0x02, "Rocket Games" },
{ 0x08, "Capcom" },
{ 0x09, "Hot B Co." },
{ 0x0A, "Jaleco" },
{ 0x0B, "Coconuts Japan" },
{ 0x0C, "Coconuts Japan/G.X.Media" },
{ 0x13, "Electronic Arts Japan" },
{ 0x18, "Hudson Soft Japan" },
{ 0x19, "S.C.P." },
{ 0x1A, "Yonoman" },
{ 0x20, "Destination Software" },
{ 0x22, "VR 1 Japan" },
{ 0x25, "San-X" },
{ 0x28, "Kemco Japan" },
{ 0x29, "Seta" },
{ 0x36, "Codemasters" },
{ 0x37, "GAGA Communications" },
{ 0x38, "Laguna" },
{ 0x39, "Telstar Fun and Games" },
{ 0x41, "Ubi Soft Entertainment" },
{ 0x42, "Sunsoft" },
{ 0x47, "Spectrum Holobyte" },
{ 0x49, "Irem" },
{ 0x4A, "Gakken" },
{ 0x4D, "Malibu Games" },
{ 0x4F, "Eidos/U.S. Gold" },
{ 0x50, "Absolute Entertainment" },
{ 0x51, "Acclaim" },
{ 0x52, "Activision" },
{ 0x53, "American Sammy Corp." },
{ 0x54, "Take 2 Interactive" },
{ 0x55, "Hi Tech" },
{ 0x56, "LJN LTD." },
{ 0x58, "Mattel" },
{ 0x5A, "Mindscape/Red Orb Ent." },
{ 0x5C, "Taxan" },
{ 0x5D, "Midway" },
{ 0x5F, "American Softworks" },
{ 0x60, "Titus Interactive Studios" },
{ 0x61, "Virgin Interactive" },
{ 0x62, "Maxis" },
{ 0x64, "LucasArts Entertainment" },
{ 0x67, "Ocean" },
{ 0x69, "Electronic Arts" },
{ 0x6E, "Elite Systems Ltd." },
{ 0x6F, "Electro Brain" },
{ 0x70, "Infogrames" },
{ 0x71, "Interplay" },
{ 0x72, "JVC Musical Industries Inc" },
{ 0x73, "Parker Brothers" },
{ 0x75, "SCI" },
{ 0x78, "THQ" },
{ 0x79, "Accolade" },
{ 0x7A, "Triffix Ent. Inc." },
{ 0x7C, "Microprose Software" },
{ 0x7D, "Universal Interactive Studios" },
{ 0x7F, "Kemco" },
{ 0x80, "Misawa" },
{ 0x83, "LOZC" },
{ 0x8B, "Bulletproof Software" },
{ 0x8C, "Vic Tokai Inc." },
{ 0x91, "Chun Soft" },
{ 0x92, "Video System" },
{ 0x93, "BEC" },
{ 0x96, "Yonezawa/S'pal" },
{ 0x97, "Kaneko" },
{ 0x99, "Victor Interactive Software" },
{ 0x9A, "Nichibutsu/Nihon Bussan" },
{ 0x9B, "Tecmo" },
{ 0x9C, "Imagineer" },
{ 0x9F, "Nova" },
{ 0xA0, "Telenet" },
{ 0xA1, "Hori" },
{ 0xA2, "Scorpion Soft " },
{ 0xA4, "Konami" },
{ 0xA6, "Kawada" },
{ 0xA7, "Takara" },
{ 0xA8, "Royal Industries" },
{ 0xA9, "Technos Japan Corp." },
{ 0xAA, "JVC" },
{ 0xAC, "Toei Animation" },
{ 0xAD, "Toho" },
{ 0xAF, "Namco" },
{ 0xB0, "Acclaim Japan" },
{ 0xB1, "ASCII" },
{ 0xB2, "Bandai" },
{ 0xB3, "Soft Pro Inc." },
{ 0xB4, "Enix" },
{ 0xB6, "HAL Laboratory" },
{ 0xB7, "SNK" },
{ 0xB9, "Pony Canyon Hanbai" },
{ 0xBA, "Culture Brain" },
{ 0xBB, "Sunsoft" },
{ 0xBC, "Toshiba EMI" },
{ 0xBD, "Sony Imagesoft" },
{ 0xBF, "Sammy" },
{ 0xC0, "Taito" },
{ 0xC1, "Sunsoft / Ask Co., Ltd." },
{ 0xC2, "Kemco" },
{ 0xC3, "Square Soft" },
{ 0xC4, "Tokuma Shoten " },
{ 0xC5, "Data East" },
{ 0xC6, "Tonkin House" },
{ 0xC7, "East Cube" },
{ 0xC8, "Koei" },
{ 0xCA, "Konami/Palcom/Ultra" },
{ 0xCB, "Vapinc/NTVIC" },
{ 0xCC, "Use Co.,Ltd." },
{ 0xCD, "Meldac" },
{ 0xCE, "FCI/Pony Canyon" },
{ 0xCF, "Angel" },
{ 0xD1, "Sofel" },
/*{ 0xD2, "Quest" },*/
{ 0xD2, "Bothtec, Inc." },
{ 0xD3, "Sigma Enterprises" },
{ 0xD4, "Ask Kodansa" },
{ 0xD6, "Naxat" },
{ 0xD7, "Copya System" },
{ 0xD9, "Banpresto" },
{ 0xDA, "TOMY" },
/*{ 0xDB, "LJN Japan" },*/
{ 0xDB, "Hiro Co., Ltd." },
{ 0xDD, "NCS" },
{ 0xDF, "Altron Corporation" },
{ 0xE2, "Yutaka" },
{ 0xE3, "Varie" },
{ 0xE5, "Epoch" },
{ 0xE7, "Athena" },
{ 0xE8, "Asmik Ace Entertainment Inc." },
{ 0xE9, "Natsume" },
{ 0xEA, "King Records" },
{ 0xEB, "Atlus" },
{ 0xEC, "Epic/Sony Records" },
{ 0xEE, "IGS" },
{ 0xF0, "A Wave" },
{ 0 }
};
static const char *getManufacturer(uint8 code)
{
int x = 0;
char *ret = "unlicensed";
while (list[x].code != 0) {
if (list[x].code == code) {
ret = list[x].name;
break;
}
x++;
}
return ret;
}
static void FreeFDSMemory(void) {
if (FDSROM)
free(FDSROM);
FDSROM = NULL;
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
if (FDSRAM)
free(FDSRAM);
FDSRAM = NULL;
if (CHRRAM)
free(CHRRAM);
CHRRAM = NULL;
}
static int SubLoad(FCEUFILE *fp) {
struct md5_context md5;
uint8 header[16];
int x;
FCEU_fread(header, 16, 1, fp);
if (memcmp(header, "FDS\x1a", 4)) {
if (!(memcmp(header + 1, "*NINTENDO-HVC*", 14))) {
long t;
t = FCEU_fgetsize(fp);
if (t < 65500)
t = 65500;
TotalSides = t / 65500;
FCEU_fseek(fp, 0, SEEK_SET);
} else
return(0);
} else
TotalSides = header[4];
if (TotalSides > 8) TotalSides = 8;
if (TotalSides < 1) TotalSides = 1;
FDSROMSize = TotalSides * BYTES_PER_SIDE;
FDSROM = (uint8*)FCEU_malloc(FDSROMSize);
if (!FDSROM)
return (0);
for (x = 0; x < TotalSides; x++)
diskdata[x] = &FDSROM[x * BYTES_PER_SIDE];
md5_starts(&md5);
for (x = 0; x < TotalSides; x++) {
FCEU_fread(diskdata[x], 1, 65500, fp);
md5_update(&md5, diskdata[x], 65500);
}
md5_finish(&md5, GameInfo->MD5);
return(1);
}
static void PreSave(void) {
int x;
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
static void PostSave(void) {
int x;
for (x = 0; x < TotalSides; x++) {
int b;
for (b = 0; b < 65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
int FDSLoad(const char *name, FCEUFILE *fp) {
FCEUFILE *zp;
int x;
char *fn = FCEU_MakeFName(FCEUMKF_FDSROM, 0, 0);
if (!(zp = FCEU_fopen(fn, 0, "rb", 0, NULL, 0))) {
FCEU_PrintError("FDS BIOS ROM image missing!\n");
free(fn);
return 0;
}
free(fn);
FreeFDSMemory();
ResetCartMapping();
FDSBIOSsize = 8192;
FDSBIOS = (uint8*)FCEU_gmalloc(FDSBIOSsize);
SetupCartPRGMapping(0, FDSBIOS, FDSBIOSsize, 0);
if (FCEU_fread(FDSBIOS, 1, FDSBIOSsize, zp) != FDSBIOSsize) {
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
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free(zp->fp->data);
FCEU_fclose(zp);
FCEU_PrintError("Error reading FDS BIOS ROM image.\n");
return 0;
}
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free(zp->fp->data);
FCEU_fclose(zp);
FCEU_fseek(fp, 0, SEEK_SET);
if (!SubLoad(fp)) {
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
return(0);
}
for (x = 0; x < TotalSides; x++) {
diskdatao[x] = (uint8*)FCEU_malloc(65500);
memcpy(diskdatao[x], diskdata[x], 65500);
}
DiskWritten = 1;
#if 0
/* auxillary rom loading for save file is now handled
* using retro_get_memory_size/data */
{
FCEUFILE *tp;
char *fn = FCEU_MakeFName(FCEUMKF_FDS, 0, 0);
int x;
for (x = 0; x < TotalSides; x++) {
diskdatao[x] = (uint8*)FCEU_malloc(65500);
memcpy(diskdatao[x], diskdata[x], 65500);
}
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if ((tp = FCEU_fopen(fn, 0, "rb", 0, NULL, 0))) {
FCEU_printf("Disk was written. Auxillary FDS file open \"%s\".\n", fn);
FreeFDSMemory();
if (!SubLoad(tp)) {
FCEU_PrintError("Error reading auxillary FDS file.\n");
if (FDSBIOS)
free(FDSBIOS);
FDSBIOS = NULL;
free(fn);
return(0);
}
FCEU_fclose(tp);
DiskWritten = 1; /* For save state handling. */
}
free(fn);
}
#endif
GameInfo->type = GIT_FDS;
GameInterface = FDSGI;
SelectDisk = 0;
InDisk = 255;
ResetExState(PreSave, PostSave);
FDSSoundStateAdd();
for (x = 0; x < TotalSides; x++) {
char temp[5];
sprintf(temp, "DDT%d", x);
AddExState(diskdata[x], 65500, 0, temp);
}
AddExState(&FDSRegs[0], 1, 0, "REG1");
AddExState(&FDSRegs[1], 1, 0, "REG2");
AddExState(&FDSRegs[2], 1, 0, "REG3");
AddExState(&FDSRegs[3], 1, 0, "REG4");
AddExState(&FDSRegs[4], 1, 0, "REG5");
AddExState(&FDSRegs[5], 1, 0, "REG6");
AddExState(&IRQCount, 4 | FCEUSTATE_RLSB, 1, "IRQC");
AddExState(&IRQLatch, 4 | FCEUSTATE_RLSB, 1, "IQL1");
AddExState(&IRQa, 1, 0, "IRQA");
AddExState(&writeskip, 1, 0, "WSKI");
AddExState(&DiskPtr, 4 | FCEUSTATE_RLSB, 1, "DPTR");
AddExState(&DiskSeekIRQ, 4 | FCEUSTATE_RLSB, 1, "DSIR");
AddExState(&SelectDisk, 1, 0, "SELD");
AddExState(&InDisk, 1, 0, "INDI");
AddExState(&DiskWritten, 1, 0, "DSKW");
#ifdef USE_DINK
AddExState(&mapperFDS_control, 1, 0, "CTRG");
AddExState(&mapperFDS_filesize, 2 | FCEUSTATE_RLSB, 1, "FLSZ");
AddExState(&mapperFDS_block, 1, 0, "BLCK");
AddExState(&mapperFDS_blockstart, 2 | FCEUSTATE_RLSB, 1, "BLKS");
AddExState(&mapperFDS_blocklen, 2 | FCEUSTATE_RLSB, 1, "BLKL");
AddExState(&mapperFDS_diskaddr, 2 | FCEUSTATE_RLSB, 1, "DADR");
AddExState(&mapperFDS_diskaccess, 1, 0, "DACC");
#endif
CHRRAMSize = 8192;
CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSize);
SetupCartCHRMapping(0, CHRRAM, CHRRAMSize, 1);
AddExState(CHRRAM, CHRRAMSize, 0, "CHRR");
FDSRAMSize = 32768;
FDSRAM = (uint8*)FCEU_gmalloc(FDSRAMSize);
SetupCartPRGMapping(1, FDSRAM, FDSRAMSize, 1);
AddExState(FDSRAM, FDSRAMSize, 0, "FDSR");
SetupCartMirroring(0, 0, 0);
FCEU_printf(" Code : %02x\n", diskdata[0][0xf]);
FCEU_printf(" Manufacturer : %s\n", getManufacturer(diskdata[0][0xf]));
FCEU_printf(" # of Sides : %d\n", TotalSides);
FCEU_printf(" ROM MD5 : 0x%s\n", md5_asciistr(GameInfo->MD5));
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FCEUI_SetVidSystem(0);
return 1;
}
void FDSClose(void) {
int x;
if (!DiskWritten) return;
for (x = 0; x < TotalSides; x++)
if (diskdatao[x]) {
free(diskdatao[x]);
diskdatao[x] = 0;
}
FreeFDSMemory();
}